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authorRay <[email protected]>2023-02-05 16:30:23 +0100
committerRay <[email protected]>2023-02-05 16:30:23 +0100
commit1fea26647214308774c4630d10883f42d608fa9d (patch)
treee6d81a0288a28bc3acd713c3e4596a2e0811a41c /src/rcore.c
parentc91190fc6e9355f58c15a0a17990ca9b450aaf5d (diff)
downloadraylib-1fea26647214308774c4630d10883f42d608fa9d.tar.gz
raylib-1fea26647214308774c4630d10883f42d608fa9d.zip
Clean trailing spaces
Diffstat (limited to 'src/rcore.c')
-rw-r--r--src/rcore.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/rcore.c b/src/rcore.c
index ee88727d..98800a79 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -1955,10 +1955,10 @@ const char *GetClipboardText(void)
.then(text => { document.getElementById('clipboard').innerText = text; console.log('Pasted content: ', text); }) \
.catch(err => { console.error('Failed to read clipboard contents: ', err); });"
);
-
+
// The main issue is getting that data, one approach could be using ASYNCIFY and wait
// for the data but it requires adding Asyncify emscripten library on compilation
-
+
// Another approach could be just copy the data in a HTML text field and try to retrieve it
// later on if available... and clean it for future accesses
@@ -2478,7 +2478,7 @@ Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
// vertex texcoord2 location = 5
// NOTE: If any location is not found, loc point becomes -1
-
+
shader.locs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int));
// All locations reseted to -1 (no location)
@@ -2521,7 +2521,7 @@ void UnloadShader(Shader shader)
if (shader.id != rlGetShaderIdDefault())
{
rlUnloadShaderProgram(shader.id);
-
+
// NOTE: If shader loading failed, it should be 0
RL_FREE(shader.locs);
}
@@ -2846,7 +2846,7 @@ void TakeScreenshot(const char *fileName)
// Get a random value between min and max (both included)
// WARNING: Ranges higher than RAND_MAX will return invalid results
-// More specifically, if (max - min) > INT_MAX there will be an overflow,
+// More specifically, if (max - min) > INT_MAX there will be an overflow,
// and otherwise if (max - min) > RAND_MAX the random value will incorrectly never exceed a certain threshold
int GetRandomValue(int min, int max)
{
@@ -2856,7 +2856,7 @@ int GetRandomValue(int min, int max)
max = min;
min = tmp;
}
-
+
if ((unsigned int)(max - min) > (unsigned int)RAND_MAX)
{
TRACELOG(LOG_WARNING, "Invalid GetRandomValue() arguments, range should not be higher than %i", RAND_MAX);
@@ -5756,7 +5756,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
CORE.Input.Gamepad.ready[0] = true;
GamepadButton button = AndroidTranslateGamepadButton(keycode);
-
+
if (button == GAMEPAD_BUTTON_UNKNOWN) return 1;
if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN)
@@ -5764,7 +5764,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
CORE.Input.Gamepad.currentButtonState[0][button] = 1;
}
else CORE.Input.Gamepad.currentButtonState[0][button] = 0; // Key up
-
+
return 1; // Handled gamepad button
}