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authoraiafrasinei <[email protected]>2024-03-07 13:28:11 +0200
committerGitHub <[email protected]>2024-03-07 12:28:11 +0100
commit3b7be851515bf8ec4d9585352a5df8ba5aa85ac0 (patch)
treef44af34c88922f0f90d39e1837c7ec08d30b3ff4 /src/rcore.c
parentfccdfa7926260339a66a5590c0246f4c158c5970 (diff)
downloadraylib-3b7be851515bf8ec4d9585352a5df8ba5aa85ac0.tar.gz
raylib-3b7be851515bf8ec4d9585352a5df8ba5aa85ac0.zip
Screen space related functions consistency (#3830)
* Screen/world-space related functions rename * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Diffstat (limited to 'src/rcore.c')
-rw-r--r--src/rcore.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/rcore.c b/src/rcore.c
index 024f0d12..5e45a49a 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -1407,13 +1407,13 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
//----------------------------------------------------------------------------------
// Get a ray trace from mouse position
-Ray GetMouseRay(Vector2 mousePosition, Camera camera)
+Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera)
{
- return GetViewRay(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
+ return GetScreenToWorldRayEx(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
}
// Get a ray trace from the mouse position within a specific section of the screen
-Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height)
+Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height)
{
Ray ray = { 0 };