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| author | Ray <[email protected]> | 2024-03-07 12:33:37 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2024-03-07 12:33:37 +0100 |
| commit | 93a828f7444262655c91883acfcf3a2e31b8f6da (patch) | |
| tree | b7d893a40b2f16e84da5682268537c5011086fed /src/rcore.c | |
| parent | b1029a40b2a9de4f0075565681336e77b86633eb (diff) | |
| download | raylib-93a828f7444262655c91883acfcf3a2e31b8f6da.tar.gz raylib-93a828f7444262655c91883acfcf3a2e31b8f6da.zip | |
REVIEWED: GetMouseRay() functions rename #3830
Diffstat (limited to 'src/rcore.c')
| -rw-r--r-- | src/rcore.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/rcore.c b/src/rcore.c index 5e45a49a..dcdc3bef 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -1406,21 +1406,21 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) // Module Functions Definition: Screen-space Queries //---------------------------------------------------------------------------------- -// Get a ray trace from mouse position -Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera) +// Get a ray trace from screen position (i.e mouse) +Ray GetScreenToWorldRay(Vector2 position, Camera camera) { - return GetScreenToWorldRayEx(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight()); + return GetScreenToWorldRayEx(position, camera, (float)GetScreenWidth(), (float)GetScreenHeight()); } -// Get a ray trace from the mouse position within a specific section of the screen -Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height) +// Get a ray trace from the screen position (i.e mouse) within a specific section of the screen +Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, float width, float height) { Ray ray = { 0 }; // Calculate normalized device coordinates // NOTE: y value is negative - float x = (2.0f*mousePosition.x)/width - 1.0f; - float y = 1.0f - (2.0f*mousePosition.y)/height; + float x = (2.0f*position.x)/width - 1.0f; + float y = 1.0f - (2.0f*position.y)/height; float z = 1.0f; // Store values in a vector |
