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authorRay <[email protected]>2023-10-19 13:36:10 +0200
committerRay <[email protected]>2023-10-19 13:36:10 +0200
commit982641228c6ee5732ae99a9c26895305143b21d9 (patch)
tree3f67472c97be5f8af36cd28298ddf880f41c8b8c /src/rcore.c
parenta64d606cb3aa55df0f01f75b8db0ca6b9a06b562 (diff)
downloadraylib-982641228c6ee5732ae99a9c26895305143b21d9.tar.gz
raylib-982641228c6ee5732ae99a9c26895305143b21d9.zip
REDESIGNED: Move platforms to separate directory #3313
Diffstat (limited to 'src/rcore.c')
-rw-r--r--src/rcore.c32
1 files changed, 23 insertions, 9 deletions
diff --git a/src/rcore.c b/src/rcore.c
index c6770a5b..fd0335c6 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -281,8 +281,8 @@ extern void LoadFontDefault(void); // [Module: text] Loads default font on
extern void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory
#endif
-static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
-static void ClosePlatform(void); // Close platform
+extern int InitPlatform(void); // Initialize platform (graphics, inputs and more)
+extern void ClosePlatform(void); // Close platform
static void InitTimer(void); // Initialize timer (hi-resolution if available)
static void SetupFramebuffer(int width, int height); // Setup main framebuffer
@@ -309,15 +309,15 @@ const char *TextFormat(const char *text, ...); // Formatting of text with
// Include platform-specific submodules
#if defined(PLATFORM_DESKTOP)
- #include "rcore_desktop.c"
+ #include "platforms/rcore_desktop.c"
#elif defined(PLATFORM_DESKTOP_SDL)
- #include "rcore_desktop_sdl.c"
+ #include "platforms/rcore_desktop_sdl.c"
#elif defined(PLATFORM_WEB)
- #include "rcore_web.c"
+ #include "platforms/rcore_web.c"
#elif defined(PLATFORM_DRM)
- #include "rcore_drm.c"
+ #include "platforms/rcore_drm.c"
#elif defined(PLATFORM_ANDROID)
- #include "rcore_android.c"
+ #include "platforms/rcore_android.c"
#else
// TODO: Include your custom platform backend!
// i.e software rendering backend or console backend!
@@ -328,8 +328,6 @@ const char *TextFormat(const char *text, ...); // Formatting of text with
//----------------------------------------------------------------------------------
// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
-//void InitWindow(int width, int height, const char *title)
-//void CloseWindow(void)
//bool WindowShouldClose(void)
//void ToggleFullscreen(void)
//void ToggleBorderlessWindowed(void)
@@ -378,6 +376,22 @@ void InitWindow(int width, int height, const char *title)
{
TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION);
+#if defined(PLATFORM_DESKTOP)
+ TRACELOG(LOG_INFO, "Platform backend: DESKTOP (GLFW)");
+#elif defined(PLATFORM_DESKTOP_SDL)
+ TRACELOG(LOG_INFO, "Platform backend: DESKTOP (SDL)");
+#elif defined(PLATFORM_WEB)
+ TRACELOG(LOG_INFO, "Platform backend: WEB (HTML5)");
+#elif defined(PLATFORM_DRM)
+ TRACELOG(LOG_INFO, "Platform backend: NATIVE DRM");
+#elif defined(PLATFORM_ANDROID)
+ TRACELOG(LOG_INFO, "Platform backend: ANDROID");
+#else
+ // TODO: Include your custom platform backend!
+ // i.e software rendering backend or console backend!
+ TRACELOG(LOG_INFO, "Platform backend: CUSTOM");
+#endif
+
TRACELOG(LOG_INFO, "Supported raylib modules:");
TRACELOG(LOG_INFO, " > rcore:..... loaded (mandatory)");
TRACELOG(LOG_INFO, " > rlgl:...... loaded (mandatory)");