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| author | Matthew Oros <[email protected]> | 2023-12-13 15:24:24 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-12-13 21:24:24 +0100 |
| commit | cec2261e968bfc554d7b1639dd4d55ab4e2235e6 (patch) | |
| tree | 52553bd00254b7f4c848debeb1366464d54c3bfe /src/rcore.c | |
| parent | 387506faab0339dea6854dd79b80282d528428c8 (diff) | |
| download | raylib-cec2261e968bfc554d7b1639dd4d55ab4e2235e6.tar.gz raylib-cec2261e968bfc554d7b1639dd4d55ab4e2235e6.zip | |
[rcore] Flip VR screens (#3633)
Diffstat (limited to 'src/rcore.c')
| -rw-r--r-- | src/rcore.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/rcore.c b/src/rcore.c index a85b0971..8691be30 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -1192,8 +1192,8 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device) // NOTE: Camera movement might seem more natural if we model the head. // Our axis of rotation is the base of our head, so we might want to add // some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions. - config.viewOffset[0] = MatrixTranslate(-device.interpupillaryDistance*0.5f, 0.075f, 0.045f); - config.viewOffset[1] = MatrixTranslate(device.interpupillaryDistance*0.5f, 0.075f, 0.045f); + config.viewOffset[0] = MatrixTranslate(device.interpupillaryDistance*0.5f, 0.075f, 0.045f); + config.viewOffset[1] = MatrixTranslate(-device.interpupillaryDistance*0.5f, 0.075f, 0.045f); // Compute eyes Viewports /* |
