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| author | Ray <[email protected]> | 2023-10-11 11:14:03 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-10-11 11:14:03 +0200 |
| commit | 6ebfec99c50ef0b00bb693ac25ddebc01457153a (patch) | |
| tree | 32e79bf7433d42a1b4b98a58b70b0f90086b0a6c /src/rcore_android.c | |
| parent | ddca5251321ba5542fe59369765b48c1d4c6e5c9 (diff) | |
| download | raylib-6ebfec99c50ef0b00bb693ac25ddebc01457153a.tar.gz raylib-6ebfec99c50ef0b00bb693ac25ddebc01457153a.zip | |
Added gamepad functions as generic for all platforms
Diffstat (limited to 'src/rcore_android.c')
| -rw-r--r-- | src/rcore_android.c | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/rcore_android.c b/src/rcore_android.c index a9fc5fb9..d9f72894 100644 --- a/src/rcore_android.c +++ b/src/rcore_android.c @@ -635,18 +635,6 @@ void OpenURL(const char *url) // Module Functions Definition: Inputs //---------------------------------------------------------------------------------- -// Get gamepad internal name id -const char *GetGamepadName(int gamepad) -{ - return CORE.Input.Gamepad.name[gamepad]; -} - -// Get gamepad axis count -int GetGamepadAxisCount(int gamepad) -{ - return CORE.Input.Gamepad.axisCount; -} - // Set internal gamepad mappings int SetGamepadMappings(const char *mappings) { |
