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authorRay <[email protected]>2023-10-11 11:14:03 +0200
committerRay <[email protected]>2023-10-11 11:14:03 +0200
commit6ebfec99c50ef0b00bb693ac25ddebc01457153a (patch)
tree32e79bf7433d42a1b4b98a58b70b0f90086b0a6c /src/rcore_android.c
parentddca5251321ba5542fe59369765b48c1d4c6e5c9 (diff)
downloadraylib-6ebfec99c50ef0b00bb693ac25ddebc01457153a.tar.gz
raylib-6ebfec99c50ef0b00bb693ac25ddebc01457153a.zip
Added gamepad functions as generic for all platforms
Diffstat (limited to 'src/rcore_android.c')
-rw-r--r--src/rcore_android.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/rcore_android.c b/src/rcore_android.c
index a9fc5fb9..d9f72894 100644
--- a/src/rcore_android.c
+++ b/src/rcore_android.c
@@ -635,18 +635,6 @@ void OpenURL(const char *url)
// Module Functions Definition: Inputs
//----------------------------------------------------------------------------------
-// Get gamepad internal name id
-const char *GetGamepadName(int gamepad)
-{
- return CORE.Input.Gamepad.name[gamepad];
-}
-
-// Get gamepad axis count
-int GetGamepadAxisCount(int gamepad)
-{
- return CORE.Input.Gamepad.axisCount;
-}
-
// Set internal gamepad mappings
int SetGamepadMappings(const char *mappings)
{