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authorRay <[email protected]>2016-11-24 17:26:07 +0100
committerGitHub <[email protected]>2016-11-24 17:26:07 +0100
commit17f09cb03484a408cdd50a3d2e4d6604bb1f4c70 (patch)
tree51e909c419de9625f1beaaca44696857a600e8d5 /src/rlgl.c
parent05f68c22d5c8d8f7c4254ae47700318e21709887 (diff)
parenta81dfabf863c512044b246e23aaf43489d2fa1ac (diff)
downloadraylib-1.6.0.tar.gz
raylib-1.6.0.zip
Merge pull request #198 from raysan5/develop1.6.0
Develop branch integration
Diffstat (limited to 'src/rlgl.c')
-rw-r--r--src/rlgl.c63
1 files changed, 44 insertions, 19 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index d3bba07b..629d7967 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -2,11 +2,30 @@
*
* rlgl - raylib OpenGL abstraction layer
*
-* raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version:
-* OpenGL 1.1 - Direct map rl* -> gl*
-* OpenGL 2.1 - Vertex data is stored in VBOs, call rlglDraw() to render
-* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render
-* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
+* rlgl allows usage of OpenGL 1.1 style functions (rlVertex) that are internally mapped to
+* selected OpenGL version (1.1, 2.1, 3.3 Core, ES 2.0).
+*
+* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
+* VBO buffers (and VAOs if available). It requires calling 3 functions:
+* rlglInit() - Initialize internal buffers and auxiliar resources
+* rlglDraw() - Process internal buffers and send required draw calls
+* rlglClose() - De-initialize internal buffers data and other auxiliar resources
+*
+* External libs:
+* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
+* GLAD - OpenGL extensions loading (OpenGL 3.3 Core only)
+*
+* Module Configuration Flags:
+* GRAPHICS_API_OPENGL_11 - Use OpenGL 1.1 backend
+* GRAPHICS_API_OPENGL_21 - Use OpenGL 2.1 backend
+* GRAPHICS_API_OPENGL_33 - Use OpenGL 3.3 Core profile backend
+* GRAPHICS_API_OPENGL_ES2 - Use OpenGL ES 2.0 backend
+*
+* RLGL_STANDALONE - Use rlgl as standalone library (no raylib dependency)
+* RLGL_NO_STANDARD_SHADER - Avoid standard shader (shader_standard.h) inclusion
+* RLGL_NO_DISTORTION_SHADER - Avoid stereo rendering distortion sahder (shader_distortion.h) inclusion
+* RLGL_OCULUS_SUPPORT - Enable Oculus Rift CV1 functionality
+*
*
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
@@ -1700,15 +1719,15 @@ void rlglUpdateTexture(unsigned int id, int width, int height, int format, void
}
// Generate mipmap data for selected texture
-void rlglGenerateMipmaps(Texture2D texture)
+void rlglGenerateMipmaps(Texture2D *texture)
{
- glBindTexture(GL_TEXTURE_2D, texture.id);
+ glBindTexture(GL_TEXTURE_2D, texture->id);
// Check if texture is power-of-two (POT)
bool texIsPOT = false;
- if (((texture.width > 0) && ((texture.width & (texture.width - 1)) == 0)) &&
- ((texture.height > 0) && ((texture.height & (texture.height - 1)) == 0))) texIsPOT = true;
+ if (((texture->width > 0) && ((texture->width & (texture->width - 1)) == 0)) &&
+ ((texture->height > 0) && ((texture->height & (texture->height - 1)) == 0))) texIsPOT = true;
if ((texIsPOT) || (npotSupported))
{
@@ -1718,13 +1737,13 @@ void rlglGenerateMipmaps(Texture2D texture)
// NOTE: data size is reallocated to fit mipmaps data
// NOTE: CPU mipmap generation only supports RGBA 32bit data
- int mipmapCount = GenerateMipmaps(data, texture.width, texture.height);
+ int mipmapCount = GenerateMipmaps(data, texture->width, texture->height);
- int size = texture.width*texture.height*4; // RGBA 32bit only
+ int size = texture->width*texture->height*4; // RGBA 32bit only
int offset = size;
- int mipWidth = texture.width/2;
- int mipHeight = texture.height/2;
+ int mipWidth = texture->width/2;
+ int mipHeight = texture->height/2;
// Load the mipmaps
for (int level = 1; level < mipmapCount; level++)
@@ -1738,23 +1757,29 @@ void rlglGenerateMipmaps(Texture2D texture)
mipHeight /= 2;
}
- TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", texture.id);
+ TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", texture->id);
// NOTE: Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data
free(data);
+ texture->mipmaps = mipmapCount + 1;
#endif
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
//glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorythm: GL_FASTEST, GL_NICEST, GL_DONT_CARE
glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
- TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", texture.id);
+ TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", texture->id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps
+
+ #define MIN(a,b) (((a)<(b))?(a):(b))
+ #define MAX(a,b) (((a)>(b))?(a):(b))
+
+ texture->mipmaps = 1 + floor(log2(MAX(texture->width, texture->height)));
#endif
}
- else TraceLog(WARNING, "[TEX ID %i] Mipmaps can not be generated", texture.id);
+ else TraceLog(WARNING, "[TEX ID %i] Mipmaps can not be generated", texture->id);
glBindTexture(GL_TEXTURE_2D, 0);
}
@@ -2767,13 +2792,13 @@ void CloseVrDevice(void)
// Detect if VR device is available
bool IsVrDeviceReady(void)
{
- return (vrDeviceReady || vrSimulator) && vrEnabled;
+ return (vrDeviceReady && vrEnabled);
}
// Detect if VR simulator is running
bool IsVrSimulator(void)
{
- return vrSimulator;
+ return (vrSimulator && vrEnabled);
}
// Enable/Disable VR experience (device or simulator)