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| author | Ray San <[email protected]> | 2017-10-25 12:33:44 +0200 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-10-25 12:33:44 +0200 |
| commit | 31c8c86d8e9efabd44166540a1de06d7a39d34b2 (patch) | |
| tree | c1b19953c19ec32e5ba7ed2f75e41685c4432080 /src/rlgl.c | |
| parent | 9b24554698d97b69b0860cd60c0a1b2b88cc3b4d (diff) | |
| download | raylib-31c8c86d8e9efabd44166540a1de06d7a39d34b2.tar.gz raylib-31c8c86d8e9efabd44166540a1de06d7a39d34b2.zip | |
Comment tweak...
...while reviewing GetTextureData() functionality on OpenGL ES 2.0
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -2202,7 +2202,7 @@ void *rlReadTexturePixels(Texture2D texture) glBindFramebuffer(GL_FRAMEBUFFER, fbo.id); glBindTexture(GL_TEXTURE_2D, 0); - // Attach our texture to FBO -> Texture must be RGB + // Attach our texture to FBO -> Texture must be RGBA // NOTE: Previoust attached texture is automatically detached glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0); |
