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| author | David Reid <[email protected]> | 2018-05-21 20:26:28 +1000 |
|---|---|---|
| committer | David Reid <[email protected]> | 2018-05-21 20:26:28 +1000 |
| commit | 6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7 (patch) | |
| tree | 95d9092e666ef409dd4cb75a5f836e37acabfdf9 /src/rlgl.c | |
| parent | 3ca5047c8285318c2385c6b52b2e2b5f12905f0d (diff) | |
| parent | e025e62445913bf1ec9cf075eaaf1dc7374da83c (diff) | |
| download | raylib-6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7.tar.gz raylib-6d8cc250bd086a6bfdf34effad4b9b3cca3e97a7.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 110 |
1 files changed, 66 insertions, 44 deletions
@@ -85,18 +85,18 @@ #define WINGDIAPI __declspec(dllimport) #endif - #include <GL/gl.h> // OpenGL 1.1 library + #include <GL/gl.h> // OpenGL 1.1 library #endif #endif #if defined(GRAPHICS_API_OPENGL_21) - #define GRAPHICS_API_OPENGL_33 + #define GRAPHICS_API_OPENGL_33 // OpenGL 2.1 uses mostly OpenGL 3.3 Core functionality #endif #if defined(GRAPHICS_API_OPENGL_33) #if defined(__APPLE__) - #include <OpenGL/gl3.h> // OpenGL 3 library for OSX - #include <OpenGL/gl3ext.h> + #include <OpenGL/gl3.h> // OpenGL 3 library for OSX + #include <OpenGL/gl3ext.h> // OpenGL 3 extensions library for OSX #else #define GLAD_IMPLEMENTATION #if defined(RLGL_STANDALONE) @@ -108,17 +108,17 @@ #endif #if defined(GRAPHICS_API_OPENGL_ES2) - #include <EGL/egl.h> // EGL library - #include <GLES2/gl2.h> // OpenGL ES 2.0 library - #include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library + #include <EGL/egl.h> // EGL library + #include <GLES2/gl2.h> // OpenGL ES 2.0 library + #include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library #endif #if defined(RLGL_STANDALONE) - #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()] + #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()] #endif #if !defined(GRAPHICS_API_OPENGL_11) && defined(SUPPORT_DISTORTION_SHADER) - #include "shader_distortion.h" // Distortion shader to be embedded + #include "shader_distortion.h" // Distortion shader to be embedded #endif @@ -307,17 +307,17 @@ static bool vrStereoRender = false; // VR stereo rendering enabled/disabled // Extension supported flag: Anisotropic filtering static bool texAnisotropicFilterSupported = false; // Anisotropic texture filtering support -static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f) +static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f) // Extension supported flag: Clamp mirror wrap mode -static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported +static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported #if defined(GRAPHICS_API_OPENGL_ES2) // NOTE: VAO functionality is exposed through extensions (OES) static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays; static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray; static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays; -//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted +//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted #endif static bool debugMarkerSupported = false; @@ -658,13 +658,11 @@ void rlEnd(void) // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) currentDepth += (1.0f/20000.0f); - // TODO: Verify internal buffers limits - // NOTE: Before launching draw, verify no matrix are left in the stack! - // NOTE: Probably a lines/triangles margin should be left, rlEnd could be called - // after an undetermined number of triangles buffered (check shapes::DrawPoly()) + // Verify internal buffers limits + // NOTE: This check is combined with usage of rlCheckBufferLimit() if ((lines.vCounter/2 >= MAX_LINES_BATCH - 2) || - (triangles.vCounter/3 >= MAX_TRIANGLES_BATCH - 16) || - (quads.vCounter/4 >= MAX_QUADS_BATCH - 2)) rlglDraw(); + (triangles.vCounter/3 >= MAX_TRIANGLES_BATCH - 3) || + (quads.vCounter/4 >= MAX_QUADS_BATCH - 4)) rlglDraw(); } // Define one vertex (position) @@ -1313,6 +1311,22 @@ int rlGetVersion(void) #endif } +// Check internal buffer overflow for a given number of vertex +bool rlCheckBufferLimit(int type, int vCount) +{ + bool overflow = false; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + switch (type) + { + case RL_LINES: overflow = ((lines.vCounter + vCount)/2 >= MAX_LINES_BATCH); break; + case RL_TRIANGLES: overflow = ((triangles.vCounter + vCount)/3 >= MAX_TRIANGLES_BATCH); break; + case RL_QUADS: overflow = ((quads.vCounter + vCount)/4 >= MAX_QUADS_BATCH); break; + default: break; + } +#endif + return overflow; +} + // Set debug marker void rlSetDebugMarker(const char *text) { @@ -1325,7 +1339,7 @@ void rlSetDebugMarker(const char *text) // NOTE: External loader function could be passed as a pointer void rlLoadExtensions(void *loader) { -#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_33) +#if defined(GRAPHICS_API_OPENGL_33) // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions) #if !defined(__APPLE__) if (!gladLoadGLLoader((GLADloadproc)loader)) TraceLog(LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); @@ -1456,7 +1470,11 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi } else if (format == UNCOMPRESSED_GRAY_ALPHA) { + #if defined(GRAPHICS_API_OPENGL_21) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; + #elif defined(GRAPHICS_API_OPENGL_33) GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; + #endif glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); } #endif @@ -1648,37 +1666,40 @@ void rlGenerateMipmaps(Texture2D *texture) if ((texIsPOT) || (texNPOTSupported)) { #if defined(GRAPHICS_API_OPENGL_11) - // Compute required mipmaps - void *data = rlReadTexturePixels(*texture); + // WARNING: Manual mipmap generation only works for RGBA 32bit textures! + if (texture->format == UNCOMPRESSED_R8G8B8A8) + { + // Retrieve texture data from VRAM + void *data = rlReadTexturePixels(*texture); + + // NOTE: data size is reallocated to fit mipmaps data + // NOTE: CPU mipmap generation only supports RGBA 32bit data + int mipmapCount = GenerateMipmaps(data, texture->width, texture->height); - // NOTE: data size is reallocated to fit mipmaps data - // NOTE: CPU mipmap generation only supports RGBA 32bit data - int mipmapCount = GenerateMipmaps(data, texture->width, texture->height); + int size = texture->width*texture->height*4; + int offset = size; - int size = texture->width*texture->height*4; // RGBA 32bit only - int offset = size; + int mipWidth = texture->width/2; + int mipHeight = texture->height/2; - int mipWidth = texture->width/2; - int mipHeight = texture->height/2; + // Load the mipmaps + for (int level = 1; level < mipmapCount; level++) + { + glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, mipWidth, mipHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data + offset); - // Load the mipmaps - for (int level = 1; level < mipmapCount; level++) - { - glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, mipWidth, mipHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)data + offset); + size = mipWidth*mipHeight*4; + offset += size; - size = mipWidth*mipHeight*4; - offset += size; + mipWidth /= 2; + mipHeight /= 2; + } - mipWidth /= 2; - mipHeight /= 2; + texture->mipmaps = mipmapCount + 1; + free(data); // Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data + + TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps [%i] generated manually on CPU side", texture->id, texture->mipmaps); } - - TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", texture->id); - - // NOTE: Once mipmaps have been generated and data has been uploaded to GPU VRAM, we can discard RAM data - free(data); - - texture->mipmaps = mipmapCount + 1; + else TraceLog(LOG_WARNING, "[TEX ID %i] Mipmaps could not be generated for texture format", texture->id); #endif #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) @@ -1947,7 +1968,7 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform) if (material.shader.locs[LOC_MATRIX_PROJECTION] != -1) SetShaderValueMatrix(material.shader, material.shader.locs[LOC_MATRIX_PROJECTION], projection); // At this point the modelview matrix just contains the view matrix (camera) - // That's because Begin3dMode() sets it an no model-drawing function modifies it, all use rlPushMatrix() and rlPopMatrix() + // That's because BeginMode3D() sets it an no model-drawing function modifies it, all use rlPushMatrix() and rlPopMatrix() Matrix matView = modelview; // View matrix (camera) Matrix matProjection = projection; // Projection matrix (perspective) @@ -4058,6 +4079,7 @@ static void GetGlFormats(int format, int *glInternalFormat, int *glFormat, int * #if defined(GRAPHICS_API_OPENGL_11) // Mipmaps data is generated after image data +// NOTE: Only works with RGBA (4 bytes) data! static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight) { int mipmapCount = 1; // Required mipmap levels count (including base level) |
