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authorRay <[email protected]>2016-10-17 00:03:38 +0200
committerRay <[email protected]>2016-10-17 00:03:38 +0200
commit8f60996b6482246cb8f66d0ba8f6aa1604e6dd01 (patch)
tree2b155d2e0e5bd5277199e61409284c4dc2cbfeb8 /src/rlgl.c
parent1c05017548ea21dd1a44c31e9fc80b8700891f11 (diff)
downloadraylib-8f60996b6482246cb8f66d0ba8f6aa1604e6dd01.tar.gz
raylib-8f60996b6482246cb8f66d0ba8f6aa1604e6dd01.zip
Corrected some warnings
Diffstat (limited to 'src/rlgl.c')
-rw-r--r--src/rlgl.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index e8607925..a754678c 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -2653,7 +2653,7 @@ void InitVrDevice(int vrDevice)
hmd.hResolution = 2160; // HMD horizontal resolution in pixels
hmd.vResolution = 1200; // HMD vertical resolution in pixels
hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
- hmd.vScreenSize = 0.0669; // HMD vertical size in meters
+ hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
@@ -3786,8 +3786,8 @@ static void SetStereoConfig(VrDeviceInfo hmd)
// Compute lens parameters
float lensShift = (hmd.hScreenSize*0.25f - hmd.lensSeparationDistance*0.5f)/hmd.hScreenSize;
- float leftLensCenter[2] = { 0.25 + lensShift, 0.5f };
- float rightLensCenter[2] = { 0.75 - lensShift, 0.5f };
+ float leftLensCenter[2] = { 0.25f + lensShift, 0.5f };
+ float rightLensCenter[2] = { 0.75f - lensShift, 0.5f };
float leftScreenCenter[2] = { 0.25f, 0.5f };
float rightScreenCenter[2] = { 0.75f, 0.5f };
@@ -3804,8 +3804,8 @@ static void SetStereoConfig(VrDeviceInfo hmd)
float normScreenWidth = 0.5f;
float normScreenHeight = 1.0f;
- float scaleIn[2] = { 2/normScreenWidth, 2/normScreenHeight/aspect };
- float scale[2] = { normScreenWidth*0.5/distortionScale, normScreenHeight*0.5*aspect/distortionScale };
+ float scaleIn[2] = { 2.0f/normScreenWidth, 2.0f/normScreenHeight/aspect };
+ float scale[2] = { normScreenWidth*0.5f/distortionScale, normScreenHeight*0.5f*aspect/distortionScale };
TraceLog(DEBUG, "VR: Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]);
TraceLog(DEBUG, "VR: Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]);