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| author | raysan5 <[email protected]> | 2017-07-22 22:15:50 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-07-22 22:15:50 +0200 |
| commit | a766e2c4808a554f5b6cfd07e6c4dceef711c9f8 (patch) | |
| tree | eefa520024b67a2b23ce18462641b4504d4b61c9 /src/rlgl.c | |
| parent | 3655c6e4663d62e93099cdf4871a03a4b0944c6a (diff) | |
| download | raylib-a766e2c4808a554f5b6cfd07e6c4dceef711c9f8.tar.gz raylib-a766e2c4808a554f5b6cfd07e6c4dceef711c9f8.zip | |
Updated Vector math to new naming
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -455,7 +455,7 @@ void rlRotatef(float angleDeg, float x, float y, float z) Matrix matRotation = MatrixIdentity(); Vector3 axis = (Vector3){ x, y, z }; - VectorNormalize(&axis); + Vector3Normalize(&axis); matRotation = MatrixRotate(axis, angleDeg*DEG2RAD); *currentMatrix = MatrixMultiply(*currentMatrix, matRotation); @@ -553,7 +553,7 @@ void rlEnd(void) // This way, rlTranslatef(), rlRotatef()... behaviour is the same than OpenGL 1.1 // Apply transformation matrix to all temp vertices - for (int i = 0; i < tempBufferCount; i++) VectorTransform(&tempBuffer[i], *currentMatrix); + for (int i = 0; i < tempBufferCount; i++) Vector3Transform(&tempBuffer[i], *currentMatrix); // Deactivate tempBuffer usage to allow rlVertex3f do its job useTempBuffer = false; @@ -1178,7 +1178,7 @@ void rlglInit(int width, int height) // Init temp vertex buffer, used when transformation required (translate, rotate, scale) tempBuffer = (Vector3 *)malloc(sizeof(Vector3)*TEMP_VERTEX_BUFFER_SIZE); - for (int i = 0; i < TEMP_VERTEX_BUFFER_SIZE; i++) tempBuffer[i] = VectorZero(); + for (int i = 0; i < TEMP_VERTEX_BUFFER_SIZE; i++) tempBuffer[i] = Vector3Zero(); // Init draw calls tracking system draws = (DrawCall *)malloc(sizeof(DrawCall)*MAX_DRAWS_BY_TEXTURE); |
