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authorRay <[email protected]>2016-06-17 13:54:45 +0200
committerRay <[email protected]>2016-06-17 13:54:45 +0200
commit24c9b1f717bd9a6510667907614928188a6b6a6f (patch)
tree4dbed77c7b27390d28bc0977f0588a9f8d7d9aa7 /src/rlgl.h
parent9fdf4420d5354c32394246703015a686df8135ce (diff)
downloadraylib-24c9b1f717bd9a6510667907614928188a6b6a6f.tar.gz
raylib-24c9b1f717bd9a6510667907614928188a6b6a6f.zip
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for the user to use VR...
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 3322d80c..8904b9ac 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -357,7 +357,7 @@ void TraceLog(int msgType, const char *text, ...);
void InitOculusDevice(void); // Init Oculus Rift device
void CloseOculusDevice(void); // Close Oculus Rift device
void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
-void SetOculusMatrix(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
+void SetOculusView(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
void BeginOculusDrawing(void); // Begin Oculus drawing configuration
void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)
#endif