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raylib
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fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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rlgl.h
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Author
2017-05-08
Support HDR R32G32B32 float textures loading
Ray
2017-05-08
Some defines tweaks for consistency
Ray
2017-05-08
Comments review
Ray
2017-04-30
Some code tweaks
Ray
2017-04-22
Rename parameter
raysan5
2017-03-20
Review some comments
Ray
2017-03-14
Remove Oculus support from code
raysan5
2017-02-08
Remove lighting system from rlgl standalone header
Ray San
2017-01-22
Upload wave collector - GGJ17 game
Ray
2016-12-25
Review comments and formatting
raysan5
2016-11-22
Corrected bug on GenTextureMipmaps()
Ray
2016-11-17
Some tweaks around
raysan5
2016-11-16
Reviewed modules comments
raysan5
2016-11-15
Removed byte typedef
raysan5
2016-10-29
Support textures filtering
raysan5
2016-10-27
Function to set texture parameters -IN PROGRESS-
raysan5
2016-10-17
Added notes on vr tracking -> camera update
raysan5
2016-10-10
Review UpdateVrTracking() and rlglLoadRenderTexture()
raysan5
2016-09-05
Redesigned lighting shader system
raysan5
2016-08-16
Removed useless spacing
raysan5
2016-08-06
Remove functions from user exposure
raysan5
2016-07-18
Some code tweaks
raysan5
2016-07-16
Expose Oculus Rift functionality directly
raysan5
2016-07-16
Added rlgl standalone sample
raysan5
2016-07-06
Updated lighting system...
raysan5
2016-07-06
VR Functions renaming (for generic HMD device)
Ray
2016-07-04
Redesigned stereo rendering mechanism
Ray
2016-06-26
Enable/Disable VR experience
raysan5
2016-06-26
Corrected bug on stereo rendering
raysan5
2016-06-25
Removed rlglInitGraphics(), integrated into rlglInit()
raysan5
2016-06-21
Add oculus simulator (in case device is not detected)
raysan5
2016-06-21
Simplify Oculus example...
Ray
2016-06-19
Starting work on VR simulator support
raysan5
2016-06-17
Improving Oculus Rift example...
Ray
2016-06-16
Added support for OpenGL 2.1
Ray
2016-06-14
Move Oculus Rift support to rlgl module
raysan5
2016-06-14
Move OpenGL extensions loading to rlgl
raysan5
2016-06-07
Updated some code
Ray
2016-06-02
Added functions to customize internal matrix
raysan5
2016-06-02
Review heades usage
Ray
2016-05-31
Review text formatting (spacing, tabs...)
raysan5
2016-05-31
Removed colTint, tint color is colDiffuse
raysan5
2016-05-31
Improved library consistency
raysan5
2016-05-30
Added tint color attribute to material data type
victorfisac
2016-05-30
Remove normal depth
victorfisac
2016-05-30
Add Draw3DCircle function and update raylib and rlgl header
victorfisac
2016-05-29
Improved render to texture
raysan5
2016-05-25
Renamed shader variables (more generic names)
raysan5
2016-05-21
Add standard lighting (2/3)
victorfisac
2016-05-20
Add lighting system -IN PROGRESS-
raysan5
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