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authorRay <[email protected]>2017-01-22 15:31:56 +0100
committerRay <[email protected]>2017-01-22 15:31:56 +0100
commitf164ec80d6f1ca7afb7aec6a1e525cd67d401c14 (patch)
tree3ada899b11950e42eca457d2f8673016365ae9a8 /src/rlgl.h
parent7586031410c7c3746025ef6c8bc6bee4b73baf1f (diff)
downloadraylib-f164ec80d6f1ca7afb7aec6a1e525cd67d401c14.tar.gz
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Upload wave collector - GGJ17 game
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index b7c9df00..9cee39cc 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -97,7 +97,7 @@
// NOTE: This is the maximum amount of lines, triangles and quads per frame, be careful!
#define MAX_LINES_BATCH 8192
#define MAX_TRIANGLES_BATCH 4096
- #define MAX_QUADS_BATCH 4096
+ #define MAX_QUADS_BATCH 8192
#elif defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: Reduce memory sizes for embedded systems (RPI and HTML5)
// NOTE: On HTML5 (emscripten) this is allocated on heap, by default it's only 16MB!...just take care...