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| author | raysan5 <[email protected]> | 2016-10-10 19:42:59 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-10-10 19:42:59 +0200 |
| commit | 5fecf5c088122dc409bd209b08627e671cbdc175 (patch) | |
| tree | 6884d35093f1d3d3cd383908ba8884e9abfbae70 /src/rlgl.h | |
| parent | c384b375dfb0651291d8a00bce935e1b5631397d (diff) | |
| download | raylib-5fecf5c088122dc409bd209b08627e671cbdc175.tar.gz raylib-5fecf5c088122dc409bd209b08627e671cbdc175.zip | |
Review UpdateVrTracking() and rlglLoadRenderTexture()
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -375,7 +375,7 @@ float *MatrixToFloat(Matrix mat); void InitVrDevice(int vrDevice); // Init VR device void CloseVrDevice(void); // Close VR device bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready -void UpdateVrTracking(void); // Update VR tracking (position and orientation) +void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator) // Oculus Rift API for direct access the device (no simulator) |
