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| author | Ray San <[email protected]> | 2017-02-08 20:02:40 +0100 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-02-08 20:02:40 +0100 |
| commit | 836c1636a2b5d7779c69cbb633a9ac690d54ef90 (patch) | |
| tree | 9306e150f289f1c7696f80951069b0a2d45b8293 /src/rlgl.h | |
| parent | 1f6eb1fc61d2cc0cca54a79c1516432f09c86313 (diff) | |
| download | raylib-836c1636a2b5d7779c69cbb633a9ac690d54ef90.tar.gz raylib-836c1636a2b5d7779c69cbb633a9ac690d54ef90.zip | |
Remove lighting system from rlgl standalone header
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 22 |
1 files changed, 0 insertions, 22 deletions
@@ -251,25 +251,6 @@ typedef unsigned char byte; float fovy; // Camera field-of-view apperture in Y (degrees) } Camera; - // Light type - typedef struct LightData { - unsigned int id; // Light unique id - bool enabled; // Light enabled - int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT - - Vector3 position; // Light position - Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) - float radius; // Light attenuation radius light intensity reduced with distance (world distance) - - Color diffuse; // Light diffuse color - float intensity; // Light intensity level - - float coneAngle; // Light cone max angle: LIGHT_SPOT - } LightData, *Light; - - // Light types - typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType; - // Texture parameters: filter mode // NOTE 1: Filtering considers mipmaps if available in the texture // NOTE 2: Filter is accordingly set for minification and magnification @@ -415,9 +396,6 @@ void EndShaderMode(void); // End custo void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) void EndBlendMode(void); // End blending mode (reset to default: alpha blending) -Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool -void DestroyLight(Light light); // Destroy a light and take it out of the list - void TraceLog(int msgType, const char *text, ...); float *MatrixToFloat(Matrix mat); |
