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| author | raysan5 <[email protected]> | 2019-04-28 16:03:59 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2019-04-28 16:03:59 +0200 |
| commit | 7c10f971c1f8edfc65b074aceec7c3a0696c9b87 (patch) | |
| tree | 15ee8d217eca47ec8623b8c0af63e1d394febe53 /src/rlgl.h | |
| parent | 55cb13f1b8e499b61bd8779c3e6d222102dff522 (diff) | |
| download | raylib-7c10f971c1f8edfc65b074aceec7c3a0696c9b87.tar.gz raylib-7c10f971c1f8edfc65b074aceec7c3a0696c9b87.zip | |
Expose enable/disable backface culling
Some tweaks on BeginVrDrawing()
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 33 |
1 files changed, 21 insertions, 12 deletions
@@ -451,6 +451,8 @@ RLAPI void rlEnableRenderTexture(unsigned int id); // Enable render t RLAPI void rlDisableRenderTexture(void); // Disable render texture (fbo), return to default framebuffer RLAPI void rlEnableDepthTest(void); // Enable depth test RLAPI void rlDisableDepthTest(void); // Disable depth test +RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling +RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling RLAPI void rlEnableWireMode(void); // Enable wire mode RLAPI void rlDisableWireMode(void); // Disable wire mode RLAPI void rlDeleteTextures(unsigned int id); // Delete OpenGL texture from GPU @@ -1345,6 +1347,18 @@ void rlDisableDepthTest(void) glDisable(GL_DEPTH_TEST); } +// Enable backface culling +void rlEnableBackfaceCulling(void) +{ + glEnable(GL_CULL_FACE); +} + +// Disable backface culling +void rlDisableBackfaceCulling(void) +{ + glDisable(GL_CULL_FACE); +} + // Enable wire mode void rlEnableWireMode(void) { @@ -3657,30 +3671,25 @@ void ToggleVrMode(void) #endif } -// Begin Oculus drawing configuration +// Begin VR drawing configuration void BeginVrDrawing(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) if (vrSimulatorReady) { - // Setup framebuffer for stereo rendering - rlEnableRenderTexture(stereoFbo.id); - - // NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA) - // and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then: - // - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB - // - Do NOT enable GL_FRAMEBUFFER_SRGB - //glEnable(GL_FRAMEBUFFER_SRGB); + + rlEnableRenderTexture(stereoFbo.id); // Setup framebuffer for stereo rendering + //glEnable(GL_FRAMEBUFFER_SRGB); // Enable SRGB framebuffer (only if required) - //glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye) - rlClearScreenBuffers(); // Clear current framebuffer(s) + //glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye) + rlClearScreenBuffers(); // Clear current framebuffer vrStereoRender = true; } #endif } -// End Oculus drawing process (and desktop mirror) +// End VR drawing process (and desktop mirror) void EndVrDrawing(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
