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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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rlgl.h
Age
Commit message (
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Author
2019-05-14
Corrected web issue
Ray
2019-05-08
Remove trail spaces
Ray
2019-04-28
Some formatting review
raysan5
2019-04-28
Expose enable/disable backface culling
raysan5
2019-04-27
Review UWP implementation
raysan5
2019-04-27
UWP Support Overhaul (#819)
Reece Mackie
2019-04-23
WARNING: Issues on web building
Ray
2019-04-23
Alloc custom allocators on standalone mode
Ray
2019-04-23
Review issues on OpenGL 1.1
Ray
2019-04-23
Support custom memory management macros
Ray
2019-04-22
Expose rlgl functions on shared libraries
Ray
2019-04-11
Review cubemap generation
Ray
2019-04-11
Corrected standalone usage
Ray
2019-04-11
Review VR simulator mechanism
Ray
2019-04-07
Happy new year 2019
ChillerDragon
2019-04-05
ADDED: SetShaderValueTexture()
Ray
2019-04-05
Review PBR shaders
Ray
2019-04-05
Rename enum type
Ray
2019-04-04
Removed trail spaces
Ray
2019-04-04
Animated vertex renaming
Ray
2019-04-01
Corrected some issues
Ray
2019-03-29
WARNING: This could break something
Ray
2019-03-28
Align LINES and TRIANGLES drawing
Ray
2019-03-12
Support external config flags
Ray
2019-02-28
Some spacing review
Ray
2019-02-28
Removed some NULL pointer checks
Ray
2019-02-28
Added some comments on #594
Ray
2019-02-22
Change ternary operator formatting
Ray
2019-02-21
Remove end-line spaces
Ray
2019-02-06
Update rlgl.h
Ray
2019-02-06
Update rlgl.h
Ray
2019-02-06
Update rlgl.h
Ray
2019-02-06
Reviewed fbo creation and VR system
Ray
2019-02-04
ADDED: rlLoadTextureDepth()
Ray
2019-02-04
ADDED: LoadTextureCubemap()
Ray
2019-01-21
Fixing badly (redefined) enums.
Marco Lizza
2019-01-20
Reworking log level as incremental.
Marco Lizza
2019-01-16
Readded alpha clear to rlReadScreenPixels()
Ray
2019-01-15
Let user choose to clear scissor area
Ray
2019-01-11
Allow capturing transparent background
Ray
2019-01-10
Some improvements on SetShaderValue()
Ray
2019-01-10
WARNING: Redesigned SetShaderValue()
Ray
2019-01-09
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
Ray
2019-01-09
Adding uniform array support for shaders.
Marco Lizza
2019-01-06
Some minor tweaks analyzing code
raysan5
2019-01-06
Review BRDF texture generation
raysan5
2019-01-05
Some code tweaks
raysan5
2018-12-29
Corrected issue on draws resetting
raysan5
2018-12-26
Corrected issue with internal buffer
raysan5
2018-12-25
Support float texture data on OpenGL ES 2.0
raysan5
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