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authorraysan5 <[email protected]>2019-08-27 10:56:49 +0200
committerraysan5 <[email protected]>2019-08-27 10:56:49 +0200
commitc661cad692f30cba08b1fac4437b08438128ffcc (patch)
tree534427bbc526833d02ec4e05333e06b18f2d6ad2 /src/rlgl.h
parent37a6f120377e28d5499f130ff346848a3983bee8 (diff)
downloadraylib-c661cad692f30cba08b1fac4437b08438128ffcc.tar.gz
raylib-c661cad692f30cba08b1fac4437b08438128ffcc.zip
Review all RL_CALLOC() calls
All data should be properly initialized by now
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index c71033cb..ae75a644 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -1539,7 +1539,7 @@ void rlglInit(int width, int height)
// NOTE: We have to duplicate string because glGetString() returns a const string
int len = strlen(extensions) + 1;
- char *extensionsDup = (char *)RL_CALLOC(len, 1);
+ char *extensionsDup = (char *)RL_CALLOC(len, sizeof(char));
strcpy(extensionsDup, extensions);
extList[numExt] = extensionsDup;
@@ -2967,7 +2967,7 @@ char *LoadText(const char *fileName)
Shader LoadShader(const char *vsFileName, const char *fsFileName)
{
Shader shader = { 0 };
- shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS*sizeof(int), 1);
+ shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int));
char *vShaderStr = NULL;
char *fShaderStr = NULL;
@@ -2988,7 +2988,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
Shader LoadShaderCode(char *vsCode, char *fsCode)
{
Shader shader = { 0 };
- shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS*sizeof(int), 1);
+ shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int));
// NOTE: All locations must be reseted to -1 (no location)
for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1;
@@ -3861,7 +3861,7 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
static Shader LoadShaderDefault(void)
{
Shader shader = { 0 };
- shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS*sizeof(int), 1);
+ shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int));
// NOTE: All locations must be reseted to -1 (no location)
for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1;