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authorraysan5 <[email protected]>2020-09-01 21:27:47 +0200
committerraysan5 <[email protected]>2020-09-01 21:27:47 +0200
commit113402498541fee4f541f0b0ef805006ddaa5ad0 (patch)
treefb1d59cf5fc1103f0ccc51457644366d74bc278b /src/rlgl.h
parent05cdaf7d0153c8847a651334265eafd67fff21b2 (diff)
downloadraylib-113402498541fee4f541f0b0ef805006ddaa5ad0.tar.gz
raylib-113402498541fee4f541f0b0ef805006ddaa5ad0.zip
Update rlgl.h
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index e508ebf8..f098fad8 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -382,10 +382,12 @@ typedef unsigned char byte;
// Color blending modes (pre-defined)
typedef enum {
- BLEND_ALPHA = 0,
- BLEND_ADDITIVE,
- BLEND_MULTIPLIED,
- BLEND_ADD_COLORS
+ BLEND_ALPHA = 0, // Blend textures considering alpha (default)
+ BLEND_ADDITIVE, // Blend textures adding colors
+ BLEND_MULTIPLIED, // Blend textures multiplying colors
+ BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
+ BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
+ BLEND_CUSTOM // Belnd textures using custom src/dst factors (use SetBlendModeCustom())
} BlendMode;
// Shader location point type