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A simple and easy-to-use library to enjoy videogames programming
realtradam
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rlgl.h
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Author
2020-12-23
Review formatting
raysan5
2020-12-13
Add options to set line width and aliasing to rlGL layer. (#1457)
Jeffery Myers
2020-12-05
Add functions to enable/disable depth writes to go with functions for depth t...
Jeffery Myers
2020-11-19
Version tweak
Ray
2020-11-16
rlUpdateTexture(): Corrected issue
Ray
2020-11-03
Remove trailing spaces
Ray
2020-11-01
Review contributed examples
Ray
2020-10-31
REDESIGNED: Multiple sampler2D usage on batch system
Ray
2020-10-29
Support multiple sample2D on batch drawing #1333
Ray
2020-10-26
Support additional texture units for default batch system #1333
Ray
2020-10-26
Review some comments
Ray
2020-09-28
Review Texture type
Ray
2020-09-27
Added note
raysan5
2020-09-27
[wip] rlDrawMeshInstanced (#1318)
seanpringle
2020-09-26
REVIEW: GenTextureCubemap(), avoid using models.c functions
raysan5
2020-09-25
REVIEW: Replace rlglDraw() calls by DrawRenderBatch() internal calls
raysan5
2020-09-25
REVIEWED: GenTextureCubemap(), use rlgl functionality only
raysan5
2020-09-21
REVIEWED: GenTextureCubemap()
raysan5
2020-09-18
EXAMPLE: models_skybox works on OpenGL ES 2.0
raysan5
2020-09-18
Review comment
raysan5
2020-09-18
REDESIGNED: GenTexture*() #721
raysan5
2020-09-18
REVIEWED: rlFramebufferAttach() to support texture layers
raysan5
2020-09-18
Corrected minor framebuffer issue on OpenGL ES 2.0
raysan5
2020-09-18
WARNING: REDESIGN of rlgl framebuffers API #721
raysan5
2020-09-17
WARNING: struct RenderTexture2D: Removed `depthTexture`
raysan5
2020-09-16
REVIEWED: UnloadShader() issue
raysan5
2020-09-16
Minor: remove tabs
raysan5
2020-09-16
Make sure to detach data before deleting
raysan5
2020-09-15
Review GenDrawCube() and GenDrawQuad()
raysan5
2020-09-15
Solved issues when compiled for OpenGL 1.1
raysan5
2020-09-14
REVIEWED: GetTextureData(), allow retrieving 32bit float data
raysan5
2020-09-01
Update rlgl.h
raysan5
2020-09-01
MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath]
raysan5
2020-09-01
Review custom blend modes mechanism
raysan5
2020-09-01
Multiple blendmodes (#1324)
cedemax
2020-07-30
rlCheckErrors (#1321)
seanpringle
2020-07-28
Corrected issue with framebuffer size storage #1298
raysan5
2020-07-17
Find a better mechanism to avoid FBO on OpenGL 2.1 if required #1290
raysan5
2020-07-10
Disable FBO support on OpenGL 2.1 #1290
raysan5
2020-07-10
Review comment
raysan5
2020-07-09
Free leaked allocations from render objects (#1302)
Terry Nguyen
2020-06-27
Corrected issue with OpenGL 1.1 support
Ray
2020-06-25
ADDED: UpdateTextureRec()
Ray
2020-06-08
Fix extra memory allocated when updating color buffer in mesh (#1271)
Chang Si Yuan
2020-05-23
Review usage of sizeof(), unify conventions
raysan5
2020-05-22
Tweak
raysan5
2020-05-18
Avoid glGetStringi() on OpenGL 2.1
raysan5
2020-05-16
added BLEND_SET (#1251)
Random
2020-05-06
Avoid all MSVC compile warnings
raysan5
2020-05-01
WARNING: Big internal redesign!
raysan5
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