summaryrefslogtreecommitdiffhomepage
path: root/src/rlgl.h
diff options
context:
space:
mode:
authorraysan5 <[email protected]>2021-04-04 14:59:17 +0200
committerraysan5 <[email protected]>2021-04-04 14:59:17 +0200
commit66f3434571af00d945a2dcc4f0ed734afe6973d8 (patch)
tree2eadde0c14d9922a811f807971906b6a0cd4ca4a /src/rlgl.h
parentc21baf0d92c9a3ad44d46b698fb87d739dd64dc6 (diff)
downloadraylib-66f3434571af00d945a2dcc4f0ed734afe6973d8.tar.gz
raylib-66f3434571af00d945a2dcc4f0ed734afe6973d8.zip
REDESIGNED: Shapes texture/rec moved to shapes module
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h46
1 files changed, 3 insertions, 43 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 571ebeb9..2dcbf615 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -577,11 +577,8 @@ RLAPI int rlGetVersion(void); // Returns current OpenGL
RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width
RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height
-RLAPI Shader rlGetShaderDefault(void); // Get default shader
-RLAPI Texture2D rlGetTextureDefault(void); // Get default texture
-RLAPI Texture2D rlGetShapesTexture(void); // Get texture to draw shapes
-RLAPI Rectangle rlGetShapesTextureRec(void); // Get texture rectangle to draw shapes
-RLAPI void rlSetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
+RLAPI Shader rlGetShaderDefault(void); // Get default shader
+RLAPI Texture2D rlGetTextureDefault(void); // Get default texture
// Render batch management
// NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode
@@ -840,8 +837,6 @@ typedef struct rlglData {
Matrix stack[MAX_MATRIX_STACK_SIZE];// Matrix stack for push/pop
int stackCounter; // Matrix stack counter
- Texture2D shapesTexture; // Texture used on shapes drawing (usually a white pixel)
- Rectangle shapesTextureRec; // Texture source rectangle used on shapes drawing
unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader)
unsigned int activeTextureId[MAX_BATCH_ACTIVE_TEXTURES]; // Active texture ids to be enabled on batch drawing (0 active by default)
unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program)
@@ -1871,10 +1866,6 @@ void rlglInit(int width, int height)
RLGL.State.framebufferWidth = width;
RLGL.State.framebufferHeight = height;
- // Init texture and rectangle used on basic shapes drawing
- RLGL.State.shapesTexture = rlGetTextureDefault();
- RLGL.State.shapesTextureRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f };
-
TRACELOG(LOG_INFO, "RLGL: Default state initialized successfully");
#endif
@@ -1987,37 +1978,6 @@ Texture2D rlGetTextureDefault(void)
return texture;
}
-// Get texture to draw shapes
-Texture2D rlGetShapesTexture(void)
-{
-#if defined(GRAPHICS_API_OPENGL_11)
- Texture2D texture = { 0 };
- return texture;
-#else
- return RLGL.State.shapesTexture;
-#endif
-}
-
-// Get texture rectangle to draw shapes
-Rectangle rlGetShapesTextureRec(void)
-{
-#if defined(GRAPHICS_API_OPENGL_11)
- Rectangle rec = { 0 };
- return rec;
-#else
- return RLGL.State.shapesTextureRec;
-#endif
-}
-
-// Define default texture used to draw shapes
-void rlSetShapesTexture(Texture2D texture, Rectangle source)
-{
-#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
- RLGL.State.shapesTexture = texture;
- RLGL.State.shapesTextureRec = source;
-#endif
-}
-
// Render batch management
//------------------------------------------------------------------------------------------------
// Load render batch
@@ -2881,7 +2841,7 @@ void *rlReadTexturePixels(Texture2D texture)
#if defined(GRAPHICS_API_OPENGL_ES2)
// glGetTexImage() is not available on OpenGL ES 2.0
- // Texture2D width and height are required on OpenGL ES 2.0. There is no way to get it from texture id.
+ // Texture width and height are required on OpenGL ES 2.0. There is no way to get it from texture id.
// Two possible Options:
// 1 - Bind texture to color fbo attachment and glReadPixels()
// 2 - Create an fbo, activate it, render quad with texture, glReadPixels()