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| author | raysan5 <[email protected]> | 2021-04-04 14:59:17 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-04-04 14:59:17 +0200 |
| commit | 66f3434571af00d945a2dcc4f0ed734afe6973d8 (patch) | |
| tree | 2eadde0c14d9922a811f807971906b6a0cd4ca4a /src/rlgl.h | |
| parent | c21baf0d92c9a3ad44d46b698fb87d739dd64dc6 (diff) | |
| download | raylib-66f3434571af00d945a2dcc4f0ed734afe6973d8.tar.gz raylib-66f3434571af00d945a2dcc4f0ed734afe6973d8.zip | |
REDESIGNED: Shapes texture/rec moved to shapes module
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 46 |
1 files changed, 3 insertions, 43 deletions
@@ -577,11 +577,8 @@ RLAPI int rlGetVersion(void); // Returns current OpenGL RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height -RLAPI Shader rlGetShaderDefault(void); // Get default shader -RLAPI Texture2D rlGetTextureDefault(void); // Get default texture -RLAPI Texture2D rlGetShapesTexture(void); // Get texture to draw shapes -RLAPI Rectangle rlGetShapesTextureRec(void); // Get texture rectangle to draw shapes -RLAPI void rlSetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes +RLAPI Shader rlGetShaderDefault(void); // Get default shader +RLAPI Texture2D rlGetTextureDefault(void); // Get default texture // Render batch management // NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode @@ -840,8 +837,6 @@ typedef struct rlglData { Matrix stack[MAX_MATRIX_STACK_SIZE];// Matrix stack for push/pop int stackCounter; // Matrix stack counter - Texture2D shapesTexture; // Texture used on shapes drawing (usually a white pixel) - Rectangle shapesTextureRec; // Texture source rectangle used on shapes drawing unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader) unsigned int activeTextureId[MAX_BATCH_ACTIVE_TEXTURES]; // Active texture ids to be enabled on batch drawing (0 active by default) unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program) @@ -1871,10 +1866,6 @@ void rlglInit(int width, int height) RLGL.State.framebufferWidth = width; RLGL.State.framebufferHeight = height; - // Init texture and rectangle used on basic shapes drawing - RLGL.State.shapesTexture = rlGetTextureDefault(); - RLGL.State.shapesTextureRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }; - TRACELOG(LOG_INFO, "RLGL: Default state initialized successfully"); #endif @@ -1987,37 +1978,6 @@ Texture2D rlGetTextureDefault(void) return texture; } -// Get texture to draw shapes -Texture2D rlGetShapesTexture(void) -{ -#if defined(GRAPHICS_API_OPENGL_11) - Texture2D texture = { 0 }; - return texture; -#else - return RLGL.State.shapesTexture; -#endif -} - -// Get texture rectangle to draw shapes -Rectangle rlGetShapesTextureRec(void) -{ -#if defined(GRAPHICS_API_OPENGL_11) - Rectangle rec = { 0 }; - return rec; -#else - return RLGL.State.shapesTextureRec; -#endif -} - -// Define default texture used to draw shapes -void rlSetShapesTexture(Texture2D texture, Rectangle source) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - RLGL.State.shapesTexture = texture; - RLGL.State.shapesTextureRec = source; -#endif -} - // Render batch management //------------------------------------------------------------------------------------------------ // Load render batch @@ -2881,7 +2841,7 @@ void *rlReadTexturePixels(Texture2D texture) #if defined(GRAPHICS_API_OPENGL_ES2) // glGetTexImage() is not available on OpenGL ES 2.0 - // Texture2D width and height are required on OpenGL ES 2.0. There is no way to get it from texture id. + // Texture width and height are required on OpenGL ES 2.0. There is no way to get it from texture id. // Two possible Options: // 1 - Bind texture to color fbo attachment and glReadPixels() // 2 - Create an fbo, activate it, render quad with texture, glReadPixels() |
