summaryrefslogtreecommitdiffhomepage
path: root/src/rlgl.h
diff options
context:
space:
mode:
authorRay <[email protected]>2021-03-19 19:43:44 +0100
committerRay <[email protected]>2021-03-19 19:43:44 +0100
commit990906871435fa056d9002810c9f4a46076207bb (patch)
tree818754766a127aed414cdf060093d443107d44d1 /src/rlgl.h
parente28f754fbe9a7414be89e76359453ef663dc088f (diff)
downloadraylib-990906871435fa056d9002810c9f4a46076207bb.tar.gz
raylib-990906871435fa056d9002810c9f4a46076207bb.zip
Removed trailing spaces
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 823d3062..9f1b9af7 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -1690,17 +1690,17 @@ void rlglInit(int width, int height)
if ((glGenVertexArrays != NULL) && (glBindVertexArray != NULL) && (glDeleteVertexArrays != NULL)) RLGL.ExtSupported.vao = true;
}
-
+
// Check instanced rendering support
- if (strcmp(extList[i], (const char *)"GL_ANGLE_instanced_arrays") == 0)
+ if (strcmp(extList[i], (const char *)"GL_ANGLE_instanced_arrays") == 0)
{
glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)eglGetProcAddress("glDrawArraysInstancedANGLE");
glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)eglGetProcAddress("glDrawElementsInstancedANGLE");
glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)eglGetProcAddress("glVertexAttribDivisorANGLE");
-
+
if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true;
}
-
+
// Check NPOT textures support
// NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature
if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) RLGL.ExtSupported.texNPOT = true;
@@ -2507,7 +2507,7 @@ void rlLoadMesh(Mesh *mesh, bool dynamic)
TRACELOG(LOG_WARNING, "VAO: [ID %i] Trying to re-load an already loaded mesh", mesh->vaoId);
return;
}
-
+
mesh->vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
mesh->vaoId = 0; // Vertex Array Object
@@ -4075,10 +4075,10 @@ static unsigned int CompileShader(const char *shaderStr, int type)
if (success == GL_FALSE)
{
TRACELOG(LOG_WARNING, "SHADER: [ID %i] Failed to compile shader code", shader);
-
+
int maxLength = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
-
+
if (maxLength > 0)
{
int length = 0;
@@ -4127,8 +4127,8 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
int maxLength = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength);
-
- if (maxLength > 0)
+
+ if (maxLength > 0)
{
int length = 0;
char *log = RL_CALLOC(maxLength, sizeof(char));