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| author | Victor <[email protected]> | 2021-03-23 20:17:23 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-03-23 20:17:23 +0100 |
| commit | c5b0a1f0056bdd3562c8c5775080a839a4bb2290 (patch) | |
| tree | 75d1f0cca47131d946046ce9b5cb50d981194f93 /src/rlgl.h | |
| parent | 2532c396edf08c997588c4fe2d8ddebaf224508b (diff) | |
| download | raylib-c5b0a1f0056bdd3562c8c5775080a839a4bb2290.tar.gz raylib-c5b0a1f0056bdd3562c8c5775080a839a4bb2290.zip | |
Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the hardcoded 4 (#1674)
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -825,7 +825,7 @@ typedef struct rlglData { Texture2D shapesTexture; // Texture used on shapes drawing (usually a white pixel) Rectangle shapesTextureRec; // Texture source rectangle used on shapes drawing unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader) - unsigned int activeTextureId[4]; // Active texture ids to be enabled on batch drawing (0 active by default) + unsigned int activeTextureId[MAX_BATCH_ACTIVE_TEXTURES]; // Active texture ids to be enabled on batch drawing (0 active by default) unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program) unsigned int defaultFShaderId; // Default fragment shader Id (used by default shader program) Shader defaultShader; // Basic shader, support vertex color and diffuse texture |
