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| author | user <email> | 2017-12-14 11:44:48 +0100 |
|---|---|---|
| committer | user <email> | 2017-12-14 11:44:48 +0100 |
| commit | 0e18b146055efd18029c4ac5553fd1e53dfbbfc8 (patch) | |
| tree | e43d13b1c3e0a5e56351f396e95b5437d3176e64 /src/rlgl.h | |
| parent | 963551ee6e99e069fca8eed47151f4caf628507e (diff) | |
| download | raylib-0e18b146055efd18029c4ac5553fd1e53dfbbfc8.tar.gz raylib-0e18b146055efd18029c4ac5553fd1e53dfbbfc8.zip | |
added debug-event-markers for opengl so that you're able to set markers for renderdoc or other gpu debuggers what your program is currently doing
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -440,6 +440,9 @@ void rlUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update ve void rlDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform void rlUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU +// Debug Marker for Analysis +void rlSetMarker(const char *text); + // NOTE: There is a set of shader related functions that are available to end user, // to avoid creating function wrappers through core module, they have been directly declared in raylib.h |
