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| author | Ray <[email protected]> | 2022-06-18 16:22:47 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-06-18 16:22:47 +0200 |
| commit | 6f3b2a76614369f03721b9bac71727b6a5fcf393 (patch) | |
| tree | dc45d102437cb809affd51b38d4c4bdf77a52eec /src/rlgl.h | |
| parent | c1d94892949f12317d7509a5ca36bb51687118bf (diff) | |
| download | raylib-6f3b2a76614369f03721b9bac71727b6a5fcf393.tar.gz raylib-6f3b2a76614369f03721b9bac71727b6a5fcf393.zip | |
Update rlgl.h
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 18 |
1 files changed, 9 insertions, 9 deletions
@@ -641,7 +641,7 @@ RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int fo RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format); // Load texture cubemap RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data -RLAPI void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType); // Get OpenGL internal formats +RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture @@ -2772,7 +2772,7 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format, { unsigned int mipSize = rlGetPixelDataSize(mipWidth, mipHeight, format); - int glInternalFormat, glFormat, glType; + unsigned int glInternalFormat, glFormat, glType; rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); @@ -2922,7 +2922,7 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format) glGenTextures(1, &id); glBindTexture(GL_TEXTURE_CUBE_MAP, id); - int glInternalFormat, glFormat, glType; + unsigned int glInternalFormat, glFormat, glType; rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); if (glInternalFormat != -1) @@ -2994,7 +2994,7 @@ void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int h { glBindTexture(GL_TEXTURE_2D, id); - int glInternalFormat, glFormat, glType; + unsigned int glInternalFormat, glFormat, glType; rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); if ((glInternalFormat != -1) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) @@ -3005,11 +3005,11 @@ void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int h } // Get OpenGL internal formats and data type from raylib PixelFormat -void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType) +void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType) { - *glInternalFormat = -1; - *glFormat = -1; - *glType = -1; + *glInternalFormat = 0; + *glFormat = 0; + *glType = 0; switch (format) { @@ -3152,7 +3152,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format) // GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.) glPixelStorei(GL_PACK_ALIGNMENT, 1); - int glInternalFormat, glFormat, glType; + unsigned int glInternalFormat, glFormat, glType; rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); unsigned int size = rlGetPixelDataSize(width, height, format); |
