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| author | Matthew Owens <[email protected]> | 2022-01-13 17:42:44 +0000 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-01-13 18:42:44 +0100 |
| commit | e621efe79ff47318969c2b4f7885bfdeb83a4cf9 (patch) | |
| tree | eebde4cc103a4720c40515834822a695295253cf /src/rlgl.h | |
| parent | 464026f15c5d6c31625b5f21676ed6a9a8f30ffe (diff) | |
| download | raylib-e621efe79ff47318969c2b4f7885bfdeb83a4cf9.tar.gz raylib-e621efe79ff47318969c2b4f7885bfdeb83a4cf9.zip | |
rlLoadShaderCode - set ShaderId variables to RLGL.State.default[VF]ShaderId if repesctive Code is NULL (#2281)
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 12 |
1 files changed, 10 insertions, 2 deletions
@@ -3544,8 +3544,16 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) unsigned int vertexShaderId = 0; unsigned int fragmentShaderId = 0; - if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); - if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); + if (vsCode != NULL) { + vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); + } else { + vertexShaderId = RLGL.State.defaultVShaderId; + } + if (fsCode != NULL) { + fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); + } else { + fragmentShaderId = RLGL.State.defaultFShaderId; + } // Load shader program if provided vertex/fragment shaders compile successfully if ((vertexShaderId != 0) && (fragmentShaderId != 0)) id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); |
