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| author | Ray <[email protected]> | 2021-09-23 00:18:47 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-09-23 00:18:47 +0200 |
| commit | 00a763ea4485bfa00c3b65c500a466c77e2cc170 (patch) | |
| tree | 365cced2a243483e835df59922ae27652cbe4612 /src/rlgl.h | |
| parent | dcd289d931d3c9d836c23068e1420930b566db6a (diff) | |
| download | raylib-00a763ea4485bfa00c3b65c500a466c77e2cc170.tar.gz raylib-00a763ea4485bfa00c3b65c500a466c77e2cc170.zip | |
Reviewed some TODO comments
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 2 |
1 files changed, 0 insertions, 2 deletions
@@ -3028,8 +3028,6 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format) // NOTE: This behaviour could be conditioned by graphic driver... unsigned int fboId = rlLoadFramebuffer(width, height); - // TODO: Create depth texture/renderbuffer for fbo? - glBindFramebuffer(GL_FRAMEBUFFER, fboId); glBindTexture(GL_TEXTURE_2D, 0); |
