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authorRay <[email protected]>2021-09-23 00:18:47 +0200
committerRay <[email protected]>2021-09-23 00:18:47 +0200
commit00a763ea4485bfa00c3b65c500a466c77e2cc170 (patch)
tree365cced2a243483e835df59922ae27652cbe4612 /src/rlgl.h
parentdcd289d931d3c9d836c23068e1420930b566db6a (diff)
downloadraylib-00a763ea4485bfa00c3b65c500a466c77e2cc170.tar.gz
raylib-00a763ea4485bfa00c3b65c500a466c77e2cc170.zip
Reviewed some TODO comments
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 0bed5804..2974ee13 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -3028,8 +3028,6 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
// NOTE: This behaviour could be conditioned by graphic driver...
unsigned int fboId = rlLoadFramebuffer(width, height);
- // TODO: Create depth texture/renderbuffer for fbo?
-
glBindFramebuffer(GL_FRAMEBUFFER, fboId);
glBindTexture(GL_TEXTURE_2D, 0);