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authorRay <[email protected]>2023-02-05 16:30:23 +0100
committerRay <[email protected]>2023-02-05 16:30:23 +0100
commit1fea26647214308774c4630d10883f42d608fa9d (patch)
treee6d81a0288a28bc3acd713c3e4596a2e0811a41c /src/rlgl.h
parentc91190fc6e9355f58c15a0a17990ca9b450aaf5d (diff)
downloadraylib-1fea26647214308774c4630d10883f42d608fa9d.tar.gz
raylib-1fea26647214308774c4630d10883f42d608fa9d.zip
Clean trailing spaces
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 2b982a9a..ebd0f4de 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -281,33 +281,33 @@
// GL blending factors
#define RL_ZERO 0 // GL_ZERO
-#define RL_ONE 1 // GL_ONE
-#define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR
-#define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR
-#define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA
-#define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA
-#define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA
-#define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA
-#define RL_DST_COLOR 0x0306 // GL_DST_COLOR
-#define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR
-#define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE
-#define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR
+#define RL_ONE 1 // GL_ONE
+#define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR
+#define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR
+#define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA
+#define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA
+#define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA
+#define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA
+#define RL_DST_COLOR 0x0306 // GL_DST_COLOR
+#define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR
+#define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE
+#define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR
#define RL_ONE_MINUS_CONSTANT_COLOR 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR
-#define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA
+#define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA
#define RL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA
// GL blending functions/equations
-#define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD
-#define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT
+#define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD
+#define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT
#define RL_FUNC_REVERSE_SUBTRACT 0x800B // GL_FUNC_REVERSE_SUBTRACT
-#define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION
+#define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION
#define RL_BLEND_EQUATION_RGB 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION)
-#define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA
-#define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB
-#define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB
-#define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA
-#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA
-#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR
+#define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA
+#define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB
+#define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB
+#define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA
+#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA
+#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR
//----------------------------------------------------------------------------------
@@ -790,7 +790,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: OpenGL ES 2.0 can be enabled on PLATFORM_DESKTOP,
- // in that case, functions are loaded from a custom glad for OpenGL ES 2.0
+ // in that case, functions are loaded from a custom glad for OpenGL ES 2.0
#if defined(PLATFORM_DESKTOP)
#define GLAD_GLES2_IMPLEMENTATION
#include "external/glad_gles2.h"
@@ -3042,7 +3042,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// In case depth textures not supported, we force renderbuffer usage
if (!RLGL.ExtSupported.texDepth) useRenderBuffer = true;
-
+
// NOTE: We let the implementation to choose the best bit-depth
// Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F
unsigned int glInternalFormat = GL_DEPTH_COMPONENT;