diff options
| author | Ray <[email protected]> | 2023-02-05 16:30:23 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-02-05 16:30:23 +0100 |
| commit | 1fea26647214308774c4630d10883f42d608fa9d (patch) | |
| tree | e6d81a0288a28bc3acd713c3e4596a2e0811a41c /src/rlgl.h | |
| parent | c91190fc6e9355f58c15a0a17990ca9b450aaf5d (diff) | |
| download | raylib-1fea26647214308774c4630d10883f42d608fa9d.tar.gz raylib-1fea26647214308774c4630d10883f42d608fa9d.zip | |
Clean trailing spaces
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 46 |
1 files changed, 23 insertions, 23 deletions
@@ -281,33 +281,33 @@ // GL blending factors #define RL_ZERO 0 // GL_ZERO -#define RL_ONE 1 // GL_ONE -#define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR -#define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR -#define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA -#define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA -#define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA -#define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA -#define RL_DST_COLOR 0x0306 // GL_DST_COLOR -#define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR -#define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE -#define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR +#define RL_ONE 1 // GL_ONE +#define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR +#define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR +#define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA +#define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA +#define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA +#define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA +#define RL_DST_COLOR 0x0306 // GL_DST_COLOR +#define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR +#define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE +#define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR #define RL_ONE_MINUS_CONSTANT_COLOR 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR -#define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA +#define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA #define RL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA // GL blending functions/equations -#define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD -#define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT +#define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD +#define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT #define RL_FUNC_REVERSE_SUBTRACT 0x800B // GL_FUNC_REVERSE_SUBTRACT -#define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION +#define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION #define RL_BLEND_EQUATION_RGB 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION) -#define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA -#define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB -#define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB -#define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA -#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA -#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR +#define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA +#define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB +#define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB +#define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA +#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA +#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR //---------------------------------------------------------------------------------- @@ -790,7 +790,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad #if defined(GRAPHICS_API_OPENGL_ES2) // NOTE: OpenGL ES 2.0 can be enabled on PLATFORM_DESKTOP, - // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 + // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 #if defined(PLATFORM_DESKTOP) #define GLAD_GLES2_IMPLEMENTATION #include "external/glad_gles2.h" @@ -3042,7 +3042,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // In case depth textures not supported, we force renderbuffer usage if (!RLGL.ExtSupported.texDepth) useRenderBuffer = true; - + // NOTE: We let the implementation to choose the best bit-depth // Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F unsigned int glInternalFormat = GL_DEPTH_COMPONENT; |
