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| author | jtainer <[email protected]> | 2022-11-15 06:30:32 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-11-15 12:30:32 +0100 |
| commit | 2761aa40dd7213e9ace68eb5f0aa82d8e505edcc (patch) | |
| tree | 07cc5fa26d614047789e810be4d945378898ee6b /src/rlgl.h | |
| parent | c8fd93d35628545a22189f07c39e4cb821ddc1c2 (diff) | |
| download | raylib-2761aa40dd7213e9ace68eb5f0aa82d8e505edcc.tar.gz raylib-2761aa40dd7213e9ace68eb5f0aa82d8e505edcc.zip | |
Added function rlCullFace (#2797)
rlCullFace sets the face culling mode to RL_FRONT or RL_BACK which correspond to GL_FRONT and GL_BACK respectively.
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 19 |
1 files changed, 19 insertions, 0 deletions
@@ -498,6 +498,12 @@ typedef enum { RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer } rlFramebufferAttachTextureType; +// Face culling mode +typedef enum { + RL_FRONT = 0, + RL_BACK +} rlCullMode; + //------------------------------------------------------------------------------------ // Functions Declaration - Matrix operations //------------------------------------------------------------------------------------ @@ -578,6 +584,7 @@ RLAPI void rlEnableDepthMask(void); // Enable depth write RLAPI void rlDisableDepthMask(void); // Disable depth write RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling +RLAPI void rlCullFace(rlCullMode mode); // Set face culling mode RLAPI void rlEnableScissorTest(void); // Enable scissor test RLAPI void rlDisableScissorTest(void); // Disable scissor test RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test @@ -1671,6 +1678,18 @@ void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); } // Disable backface culling void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); } +// Set face culling mode +void rlCullFace(rlCullMode mode) { + switch (mode) { + case RL_BACK: + glCullFace(GL_BACK); + break; + case RL_FRONT: + glCullFace(GL_FRONT); + break; + } +} + // Enable scissor test void rlEnableScissorTest(void) { glEnable(GL_SCISSOR_TEST); } |
