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| author | Ray <[email protected]> | 2021-10-13 23:45:57 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-10-13 23:45:57 +0200 |
| commit | 83b3478fe40ac3160606392373483649c93aa5ed (patch) | |
| tree | 01666be170255180fd17eff9cf23763e755ce4a6 /src/rlgl.h | |
| parent | 51b147cd322c88d2bc4a84e89f826cac9198a45b (diff) | |
| download | raylib-83b3478fe40ac3160606392373483649c93aa5ed.tar.gz raylib-83b3478fe40ac3160606392373483649c93aa5ed.zip | |
Reviewed some TODO
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -1294,8 +1294,8 @@ void rlVertex3f(float x, float y, float z) RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx; RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy; - // Add current normal - // TODO. + // TODO: Add current normal + // By default rlVertexBuffer type does not store normals // Add current color RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr; |
