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authorRay <[email protected]>2021-10-13 23:45:57 +0200
committerRay <[email protected]>2021-10-13 23:45:57 +0200
commit83b3478fe40ac3160606392373483649c93aa5ed (patch)
tree01666be170255180fd17eff9cf23763e755ce4a6 /src/rlgl.h
parent51b147cd322c88d2bc4a84e89f826cac9198a45b (diff)
downloadraylib-83b3478fe40ac3160606392373483649c93aa5ed.tar.gz
raylib-83b3478fe40ac3160606392373483649c93aa5ed.zip
Reviewed some TODO
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index bf44844d..112df7a5 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -1294,8 +1294,8 @@ void rlVertex3f(float x, float y, float z)
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx;
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy;
- // Add current normal
- // TODO.
+ // TODO: Add current normal
+ // By default rlVertexBuffer type does not store normals
// Add current color
RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr;