summaryrefslogtreecommitdiffhomepage
path: root/src/rlgl.h
diff options
context:
space:
mode:
authorraysan5 <[email protected]>2015-08-30 17:44:47 +0200
committerraysan5 <[email protected]>2015-08-30 17:44:47 +0200
commitaa982f80f58ae0f18ed8431be8353c9f997610b5 (patch)
tree703d81f0874c238097c6cf95dd067a74c4999d31 /src/rlgl.h
parentd7e7ef6a7de1e0b4be2fbbd5ff774150e3d1634a (diff)
downloadraylib-aa982f80f58ae0f18ed8431be8353c9f997610b5.tar.gz
raylib-aa982f80f58ae0f18ed8431be8353c9f997610b5.zip
Reviewed some comments
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index cd999bf5..172b4868 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -270,7 +270,7 @@ void PrintModelviewMatrix(void); // DEBUG: Print modelview matrix
// NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------
Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
-unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load a custom shader and return program id
+unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id
void UnloadShader(Shader shader); // Unload a custom shader from memory
void SetPostproShader(Shader shader); // Set fullscreen postproduction shader
void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw