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authorRay <[email protected]>2022-09-09 00:26:47 +0200
committerRay <[email protected]>2022-09-09 00:26:47 +0200
commitcf24c021a36a483c0ad04b43edd9ba248eaa9cc0 (patch)
tree07010fde1ad5346172faaea3f34f40439db563ac /src/rlgl.h
parentb478364914c64df9b963955da0d864b2616c0fe9 (diff)
downloadraylib-cf24c021a36a483c0ad04b43edd9ba248eaa9cc0.tar.gz
raylib-cf24c021a36a483c0ad04b43edd9ba248eaa9cc0.zip
WARNING: BREAKING: Reviewed SSBO usage to avoid `long long`
raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 2c83d08a..5848deb2 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -678,15 +678,15 @@ RLAPI unsigned int rlLoadComputeShaderProgram(unsigned int shaderId);
RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ); // Dispatch compute shader (equivalent to *draw* for graphics pilepine)
// Shader buffer storage object management (ssbo)
-RLAPI unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int usageHint); // Load shader storage buffer object (SSBO)
+RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO)
RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO)
-RLAPI void rlUpdateShaderBufferElements(unsigned int id, const void *data, unsigned long long dataSize, unsigned long long offset); // Update SSBO buffer data
-RLAPI unsigned long long rlGetShaderBufferSize(unsigned int id); // Get SSBO buffer size
-RLAPI void rlReadShaderBufferElements(unsigned int id, void *dest, unsigned long long count, unsigned long long offset); // Bind SSBO buffer
-RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Copy SSBO buffer data
+RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset); // Update SSBO buffer data
+RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer
+RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU)
+RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers
+RLAPI unsigned int rlGetShaderBufferSize(unsigned int id); // Get SSBO buffer size
// Buffer management
-RLAPI void rlCopyBuffersElements(unsigned int destId, unsigned int srcId, unsigned long long destOffset, unsigned long long srcOffset, unsigned long long count); // Copy SSBO buffer data
RLAPI void rlBindImageTexture(unsigned int id, unsigned int index, unsigned int format, int readonly); // Bind image texture
// Matrix state management
@@ -3954,7 +3954,7 @@ void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned
}
// Load shader storage buffer object (SSBO)
-unsigned int rlLoadShaderBuffer(unsigned long long size, const void *data, int usageHint)
+unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint)
{
unsigned int ssbo = 0;
@@ -3978,7 +3978,7 @@ void rlUnloadShaderBuffer(unsigned int ssboId)
}
// Update SSBO buffer data
-void rlUpdateShaderBufferElements(unsigned int id, const void *data, unsigned long long dataSize, unsigned long long offset)
+void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset)
{
#if defined(GRAPHICS_API_OPENGL_43)
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
@@ -3987,7 +3987,7 @@ void rlUpdateShaderBufferElements(unsigned int id, const void *data, unsigned lo
}
// Get SSBO buffer size
-unsigned long long rlGetShaderBufferSize(unsigned int id)
+unsigned int rlGetShaderBufferSize(unsigned int id)
{
long long size = 0;
@@ -3996,11 +3996,11 @@ unsigned long long rlGetShaderBufferSize(unsigned int id)
glGetInteger64v(GL_SHADER_STORAGE_BUFFER_SIZE, &size);
#endif
- return (size > 0)? size : 0;
+ return (size > 0)? (unsigned int)size : 0;
}
-// Read SSBO buffer data
-void rlReadShaderBufferElements(unsigned int id, void *dest, unsigned long long count, unsigned long long offset)
+// Read SSBO buffer data (GPU->CPU)
+void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset)
{
#if defined(GRAPHICS_API_OPENGL_43)
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
@@ -4017,7 +4017,7 @@ void rlBindShaderBuffer(unsigned int id, unsigned int index)
}
// Copy SSBO buffer data
-void rlCopyBuffersElements(unsigned int destId, unsigned int srcId, unsigned long long destOffset, unsigned long long srcOffset, unsigned long long count)
+void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count)
{
#if defined(GRAPHICS_API_OPENGL_43)
glBindBuffer(GL_COPY_READ_BUFFER, srcId);