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authorRay <[email protected]>2019-06-06 23:52:53 +0200
committerRay <[email protected]>2019-06-06 23:52:53 +0200
commitdee602464bcf17d6be6e0bbe215ed79140d11a8f (patch)
treed04d625a5cd54760f4f3bae0faea46cadb5d853e /src/rlgl.h
parentbaf225dc01250bb5c2918b854c24c6e45ccdea4d (diff)
parente1f3f84e84c3f3b8cb831791b8400e50340e4064 (diff)
downloadraylib-dee602464bcf17d6be6e0bbe215ed79140d11a8f.tar.gz
raylib-dee602464bcf17d6be6e0bbe215ed79140d11a8f.zip
Merge branch 'master' of https://github.com/raysan5/raylib
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 639a107e..10d21fcc 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -525,7 +525,7 @@ RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
-RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix
+RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided
@@ -3137,7 +3137,7 @@ void SetMatrixModelview(Matrix view)
}
// Return internal modelview matrix
-Matrix GetMatrixModelview()
+Matrix GetMatrixModelview(void)
{
Matrix matrix = MatrixIdentity();
#if defined(GRAPHICS_API_OPENGL_11)