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| author | Ray <[email protected]> | 2019-06-06 23:52:53 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-06-06 23:52:53 +0200 |
| commit | dee602464bcf17d6be6e0bbe215ed79140d11a8f (patch) | |
| tree | d04d625a5cd54760f4f3bae0faea46cadb5d853e /src/rlgl.h | |
| parent | baf225dc01250bb5c2918b854c24c6e45ccdea4d (diff) | |
| parent | e1f3f84e84c3f3b8cb831791b8400e50340e4064 (diff) | |
| download | raylib-dee602464bcf17d6be6e0bbe215ed79140d11a8f.tar.gz raylib-dee602464bcf17d6be6e0bbe215ed79140d11a8f.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -525,7 +525,7 @@ RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) -RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix +RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix // Texture maps generation (PBR) // NOTE: Required shaders should be provided @@ -3137,7 +3137,7 @@ void SetMatrixModelview(Matrix view) } // Return internal modelview matrix -Matrix GetMatrixModelview() +Matrix GetMatrixModelview(void) { Matrix matrix = MatrixIdentity(); #if defined(GRAPHICS_API_OPENGL_11) |
