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authorraysan5 <[email protected]>2021-06-05 12:33:05 +0200
committerraysan5 <[email protected]>2021-06-05 12:33:05 +0200
commite95d8bc655cb69320a835b9af9fd041bcd1257f7 (patch)
treec15e44201ba9af029f161065a643ad79c7c7efa7 /src/rlgl.h
parent6445200a93354825daae733e3172a330c4ee2110 (diff)
downloadraylib-e95d8bc655cb69320a835b9af9fd041bcd1257f7.tar.gz
raylib-e95d8bc655cb69320a835b9af9fd041bcd1257f7.zip
Minor format tweaks
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h42
1 files changed, 33 insertions, 9 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index ba54a259..5130e5b3 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -2769,7 +2769,7 @@ void rlGenerateMipmaps(Texture2D *texture)
#define MIN(a,b) (((a)<(b))?(a):(b))
#define MAX(a,b) (((a)>(b))?(a):(b))
- texture->mipmaps = 1 + (int)floor(log(MAX(texture->width, texture->height))/log(2));
+ texture->mipmaps = 1 + (int)floor(log(MAX(texture->width, texture->height))/log(2));
TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", texture->id, texture->mipmaps);
}
#endif
@@ -3475,10 +3475,22 @@ Matrix rlGetMatrixModelview(void)
#if defined(GRAPHICS_API_OPENGL_11)
float mat[16];
glGetFloatv(GL_MODELVIEW_MATRIX, mat);
- matrix.m0 = mat[0]; matrix.m1 = mat[1]; matrix.m2 = mat[2]; matrix.m3 = mat[3];
- matrix.m4 = mat[4]; matrix.m5 = mat[5]; matrix.m6 = mat[6]; matrix.m7 = mat[7];
- matrix.m8 = mat[8]; matrix.m9 = mat[9]; matrix.m10 = mat[10]; matrix.m11 = mat[11];
- matrix.m12 = mat[12]; matrix.m13 = mat[13]; matrix.m14 = mat[14]; matrix.m15 = mat[15];
+ matrix.m0 = mat[0];
+ matrix.m1 = mat[1];
+ matrix.m2 = mat[2];
+ matrix.m3 = mat[3];
+ matrix.m4 = mat[4];
+ matrix.m5 = mat[5];
+ matrix.m6 = mat[6];
+ matrix.m7 = mat[7];
+ matrix.m8 = mat[8];
+ matrix.m9 = mat[9];
+ matrix.m10 = mat[10];
+ matrix.m11 = mat[11];
+ matrix.m12 = mat[12];
+ matrix.m13 = mat[13];
+ matrix.m14 = mat[14];
+ matrix.m15 = mat[15];
#else
matrix = RLGL.State.modelview;
#endif
@@ -3492,10 +3504,22 @@ Matrix rlGetMatrixProjection(void)
float mat[16];
glGetFloatv(GL_PROJECTION_MATRIX,mat);
Matrix m;
- m.m0 = mat[0]; m.m1 = mat[1]; m.m2 = mat[2]; m.m3 = mat[3];
- m.m4 = mat[4]; m.m5 = mat[5]; m.m6 = mat[6]; m.m7 = mat[7];
- m.m8 = mat[8]; m.m9 = mat[9]; m.m10 = mat[10]; m.m11 = mat[11];
- m.m12 = mat[12]; m.m13 = mat[13]; m.m14 = mat[14]; m.m15 = mat[15];
+ m.m0 = mat[0];
+ m.m1 = mat[1];
+ m.m2 = mat[2];
+ m.m3 = mat[3];
+ m.m4 = mat[4];
+ m.m5 = mat[5];
+ m.m6 = mat[6];
+ m.m7 = mat[7];
+ m.m8 = mat[8];
+ m.m9 = mat[9];
+ m.m10 = mat[10];
+ m.m11 = mat[11];
+ m.m12 = mat[12];
+ m.m13 = mat[13];
+ m.m14 = mat[14];
+ m.m15 = mat[15];
return m;
#else
return RLGL.State.projection;