diff options
| author | raysan5 <[email protected]> | 2021-06-05 12:33:05 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-06-05 12:33:05 +0200 |
| commit | e95d8bc655cb69320a835b9af9fd041bcd1257f7 (patch) | |
| tree | c15e44201ba9af029f161065a643ad79c7c7efa7 /src/rlgl.h | |
| parent | 6445200a93354825daae733e3172a330c4ee2110 (diff) | |
| download | raylib-e95d8bc655cb69320a835b9af9fd041bcd1257f7.tar.gz raylib-e95d8bc655cb69320a835b9af9fd041bcd1257f7.zip | |
Minor format tweaks
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 42 |
1 files changed, 33 insertions, 9 deletions
@@ -2769,7 +2769,7 @@ void rlGenerateMipmaps(Texture2D *texture) #define MIN(a,b) (((a)<(b))?(a):(b)) #define MAX(a,b) (((a)>(b))?(a):(b)) - texture->mipmaps = 1 + (int)floor(log(MAX(texture->width, texture->height))/log(2)); + texture->mipmaps = 1 + (int)floor(log(MAX(texture->width, texture->height))/log(2)); TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", texture->id, texture->mipmaps); } #endif @@ -3475,10 +3475,22 @@ Matrix rlGetMatrixModelview(void) #if defined(GRAPHICS_API_OPENGL_11) float mat[16]; glGetFloatv(GL_MODELVIEW_MATRIX, mat); - matrix.m0 = mat[0]; matrix.m1 = mat[1]; matrix.m2 = mat[2]; matrix.m3 = mat[3]; - matrix.m4 = mat[4]; matrix.m5 = mat[5]; matrix.m6 = mat[6]; matrix.m7 = mat[7]; - matrix.m8 = mat[8]; matrix.m9 = mat[9]; matrix.m10 = mat[10]; matrix.m11 = mat[11]; - matrix.m12 = mat[12]; matrix.m13 = mat[13]; matrix.m14 = mat[14]; matrix.m15 = mat[15]; + matrix.m0 = mat[0]; + matrix.m1 = mat[1]; + matrix.m2 = mat[2]; + matrix.m3 = mat[3]; + matrix.m4 = mat[4]; + matrix.m5 = mat[5]; + matrix.m6 = mat[6]; + matrix.m7 = mat[7]; + matrix.m8 = mat[8]; + matrix.m9 = mat[9]; + matrix.m10 = mat[10]; + matrix.m11 = mat[11]; + matrix.m12 = mat[12]; + matrix.m13 = mat[13]; + matrix.m14 = mat[14]; + matrix.m15 = mat[15]; #else matrix = RLGL.State.modelview; #endif @@ -3492,10 +3504,22 @@ Matrix rlGetMatrixProjection(void) float mat[16]; glGetFloatv(GL_PROJECTION_MATRIX,mat); Matrix m; - m.m0 = mat[0]; m.m1 = mat[1]; m.m2 = mat[2]; m.m3 = mat[3]; - m.m4 = mat[4]; m.m5 = mat[5]; m.m6 = mat[6]; m.m7 = mat[7]; - m.m8 = mat[8]; m.m9 = mat[9]; m.m10 = mat[10]; m.m11 = mat[11]; - m.m12 = mat[12]; m.m13 = mat[13]; m.m14 = mat[14]; m.m15 = mat[15]; + m.m0 = mat[0]; + m.m1 = mat[1]; + m.m2 = mat[2]; + m.m3 = mat[3]; + m.m4 = mat[4]; + m.m5 = mat[5]; + m.m6 = mat[6]; + m.m7 = mat[7]; + m.m8 = mat[8]; + m.m9 = mat[9]; + m.m10 = mat[10]; + m.m11 = mat[11]; + m.m12 = mat[12]; + m.m13 = mat[13]; + m.m14 = mat[14]; + m.m15 = mat[15]; return m; #else return RLGL.State.projection; |
