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authorRay <[email protected]>2017-02-09 18:25:16 +0100
committerGitHub <[email protected]>2017-02-09 18:25:16 +0100
commitf8d94aeba5d17389a001b850d0dda1379c913c4a (patch)
treea5657443d5e547fa894b0700dc67ff0070bb810d /src/rlgl.h
parent94929011330b27f3d027975b52cf0d43ba85c38b (diff)
parent42d5e3bd24afe53097dfb4dcbedbe43dc24a4f88 (diff)
downloadraylib-f8d94aeba5d17389a001b850d0dda1379c913c4a.tar.gz
raylib-f8d94aeba5d17389a001b850d0dda1379c913c4a.zip
Merge pull request #224 from raysan5/develop
Integrate develop branch
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 9cee39cc..41f671e6 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -251,25 +251,6 @@ typedef unsigned char byte;
float fovy; // Camera field-of-view apperture in Y (degrees)
} Camera;
- // Light type
- typedef struct LightData {
- unsigned int id; // Light unique id
- bool enabled; // Light enabled
- int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
-
- Vector3 position; // Light position
- Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
- float radius; // Light attenuation radius light intensity reduced with distance (world distance)
-
- Color diffuse; // Light diffuse color
- float intensity; // Light intensity level
-
- float coneAngle; // Light cone max angle: LIGHT_SPOT
- } LightData, *Light;
-
- // Light types
- typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
-
// Texture parameters: filter mode
// NOTE 1: Filtering considers mipmaps if available in the texture
// NOTE 2: Filter is accordingly set for minification and magnification
@@ -415,9 +396,6 @@ void EndShaderMode(void); // End custo
void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
-Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
-void DestroyLight(Light light); // Destroy a light and take it out of the list
-
void TraceLog(int msgType, const char *text, ...);
float *MatrixToFloat(Matrix mat);