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| author | Ray <[email protected]> | 2023-09-02 12:05:34 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-09-02 12:05:34 +0200 |
| commit | 0f447f1fb6aeed5e3e807d123978b7feca240d1a (patch) | |
| tree | 6fb6e36ff2459ee0c7da7312b9026c9f6040b3f6 /src/rmodels.c | |
| parent | d41e3141f194d82ad0f6667aadac2d96d69bb770 (diff) | |
| download | raylib-0f447f1fb6aeed5e3e807d123978b7feca240d1a.tar.gz raylib-0f447f1fb6aeed5e3e807d123978b7feca240d1a.zip | |
REVIEWED: Data size type consistency between functions #3168
Diffstat (limited to 'src/rmodels.c')
| -rw-r--r-- | src/rmodels.c | 54 |
1 files changed, 28 insertions, 26 deletions
diff --git a/src/rmodels.c b/src/rmodels.c index ebb454e4..66de9727 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -151,18 +151,18 @@ static Model LoadOBJ(const char *fileName); // Load OBJ mesh data #endif #if defined(SUPPORT_FILEFORMAT_IQM) static Model LoadIQM(const char *fileName); // Load IQM mesh data -static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int *animCount); // Load IQM animation data +static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCount); // Load IQM animation data #endif #if defined(SUPPORT_FILEFORMAT_GLTF) static Model LoadGLTF(const char *fileName); // Load GLTF mesh data -static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned int *animCount); // Load GLTF animation data +static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount); // Load GLTF animation data #endif #if defined(SUPPORT_FILEFORMAT_VOX) static Model LoadVOX(const char *filename); // Load VOX mesh data #endif #if defined(SUPPORT_FILEFORMAT_M3D) static Model LoadM3D(const char *filename); // Load M3D mesh data -static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int *animCount); // Load M3D animation data +static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCount); // Load M3D animation data #endif #if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL) static void ProcessMaterialsOBJ(Material *rayMaterials, tinyobj_material_t *materials, int materialCount); // Process obj materials @@ -1979,7 +1979,7 @@ void SetModelMeshMaterial(Model *model, int meshId, int materialId) } // Load model animations from file -ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount) +ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount) { ModelAnimation *animations = NULL; @@ -4081,8 +4081,8 @@ static Model LoadIQM(const char *fileName) #define MESH_NAME_LENGTH 32 // Mesh name string length #define MATERIAL_NAME_LENGTH 32 // Material name string length - unsigned int fileSize = 0; - unsigned char *fileData = LoadFileData(fileName, &fileSize); + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); unsigned char *fileDataPtr = fileData; // IQM file structs @@ -4090,7 +4090,7 @@ static Model LoadIQM(const char *fileName) typedef struct IQMHeader { char magic[16]; unsigned int version; - unsigned int filesize; + unsigned int dataSize; unsigned int flags; unsigned int num_text, ofs_text; unsigned int num_meshes, ofs_meshes; @@ -4443,19 +4443,19 @@ static Model LoadIQM(const char *fileName) } // Load IQM animation data -static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int *animCount) +static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCount) { #define IQM_MAGIC "INTERQUAKEMODEL" // IQM file magic number #define IQM_VERSION 2 // only IQM version 2 supported - unsigned int fileSize = 0; - unsigned char *fileData = LoadFileData(fileName, &fileSize); + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); unsigned char *fileDataPtr = fileData; typedef struct IQMHeader { char magic[16]; unsigned int version; - unsigned int filesize; + unsigned int dataSize; unsigned int flags; unsigned int num_text, ofs_text; unsigned int num_meshes, ofs_meshes; @@ -4815,7 +4815,7 @@ static Model LoadGLTF(const char *fileName) Model model = { 0 }; // glTF file loading - unsigned int dataSize = 0; + int dataSize = 0; unsigned char *fileData = LoadFileData(fileName, &dataSize); if (fileData == NULL) return model; @@ -5295,10 +5295,10 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo #define GLTF_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms) -static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned int *animCount) +static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount) { // glTF file loading - unsigned int dataSize = 0; + int dataSize = 0; unsigned char *fileData = LoadFileData(fileName, &dataSize); ModelAnimation *animations = NULL; @@ -5466,11 +5466,11 @@ static Model LoadVOX(const char *fileName) int nbvertices = 0; int meshescount = 0; - unsigned int fileSize = 0; - unsigned char *fileData = NULL; - + // Read vox file into buffer - fileData = LoadFileData(fileName, &fileSize); + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + if (fileData == 0) { TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load VOX file", fileName); @@ -5479,7 +5479,7 @@ static Model LoadVOX(const char *fileName) // Read and build voxarray description VoxArray3D voxarray = { 0 }; - int ret = Vox_LoadFromMemory(fileData, fileSize, &voxarray); + int ret = Vox_LoadFromMemory(fileData, dataSize, &voxarray); if (ret != VOX_SUCCESS) { @@ -5574,9 +5574,10 @@ static Model LoadM3D(const char *fileName) m3d_t *m3d = NULL; m3dp_t *prop = NULL; - unsigned int bytesRead = 0; - unsigned char *fileData = LoadFileData(fileName, &bytesRead); int i, j, k, l, n, mi = -2, vcolor = 0; + + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); if (fileData != NULL) { @@ -5878,16 +5879,17 @@ static Model LoadM3D(const char *fileName) #define M3D_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms) // Load M3D animation data -static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int *animCount) +static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCount) { - m3d_t *m3d = NULL; - unsigned int bytesRead = 0; - unsigned char *fileData = LoadFileData(fileName, &bytesRead); ModelAnimation *animations = NULL; + + m3d_t *m3d = NULL; int i = 0, j = 0; - *animCount = 0; + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + if (fileData != NULL) { m3d = m3d_load(fileData, m3d_loaderhook, m3d_freehook, NULL); |
