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authorRay <[email protected]>2023-09-02 12:05:34 +0200
committerRay <[email protected]>2023-09-02 12:05:34 +0200
commit0f447f1fb6aeed5e3e807d123978b7feca240d1a (patch)
tree6fb6e36ff2459ee0c7da7312b9026c9f6040b3f6 /src/rmodels.c
parentd41e3141f194d82ad0f6667aadac2d96d69bb770 (diff)
downloadraylib-0f447f1fb6aeed5e3e807d123978b7feca240d1a.tar.gz
raylib-0f447f1fb6aeed5e3e807d123978b7feca240d1a.zip
REVIEWED: Data size type consistency between functions #3168
Diffstat (limited to 'src/rmodels.c')
-rw-r--r--src/rmodels.c54
1 files changed, 28 insertions, 26 deletions
diff --git a/src/rmodels.c b/src/rmodels.c
index ebb454e4..66de9727 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -151,18 +151,18 @@ static Model LoadOBJ(const char *fileName); // Load OBJ mesh data
#endif
#if defined(SUPPORT_FILEFORMAT_IQM)
static Model LoadIQM(const char *fileName); // Load IQM mesh data
-static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int *animCount); // Load IQM animation data
+static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCount); // Load IQM animation data
#endif
#if defined(SUPPORT_FILEFORMAT_GLTF)
static Model LoadGLTF(const char *fileName); // Load GLTF mesh data
-static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned int *animCount); // Load GLTF animation data
+static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount); // Load GLTF animation data
#endif
#if defined(SUPPORT_FILEFORMAT_VOX)
static Model LoadVOX(const char *filename); // Load VOX mesh data
#endif
#if defined(SUPPORT_FILEFORMAT_M3D)
static Model LoadM3D(const char *filename); // Load M3D mesh data
-static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int *animCount); // Load M3D animation data
+static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCount); // Load M3D animation data
#endif
#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL)
static void ProcessMaterialsOBJ(Material *rayMaterials, tinyobj_material_t *materials, int materialCount); // Process obj materials
@@ -1979,7 +1979,7 @@ void SetModelMeshMaterial(Model *model, int meshId, int materialId)
}
// Load model animations from file
-ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount)
+ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount)
{
ModelAnimation *animations = NULL;
@@ -4081,8 +4081,8 @@ static Model LoadIQM(const char *fileName)
#define MESH_NAME_LENGTH 32 // Mesh name string length
#define MATERIAL_NAME_LENGTH 32 // Material name string length
- unsigned int fileSize = 0;
- unsigned char *fileData = LoadFileData(fileName, &fileSize);
+ int dataSize = 0;
+ unsigned char *fileData = LoadFileData(fileName, &dataSize);
unsigned char *fileDataPtr = fileData;
// IQM file structs
@@ -4090,7 +4090,7 @@ static Model LoadIQM(const char *fileName)
typedef struct IQMHeader {
char magic[16];
unsigned int version;
- unsigned int filesize;
+ unsigned int dataSize;
unsigned int flags;
unsigned int num_text, ofs_text;
unsigned int num_meshes, ofs_meshes;
@@ -4443,19 +4443,19 @@ static Model LoadIQM(const char *fileName)
}
// Load IQM animation data
-static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, unsigned int *animCount)
+static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCount)
{
#define IQM_MAGIC "INTERQUAKEMODEL" // IQM file magic number
#define IQM_VERSION 2 // only IQM version 2 supported
- unsigned int fileSize = 0;
- unsigned char *fileData = LoadFileData(fileName, &fileSize);
+ int dataSize = 0;
+ unsigned char *fileData = LoadFileData(fileName, &dataSize);
unsigned char *fileDataPtr = fileData;
typedef struct IQMHeader {
char magic[16];
unsigned int version;
- unsigned int filesize;
+ unsigned int dataSize;
unsigned int flags;
unsigned int num_text, ofs_text;
unsigned int num_meshes, ofs_meshes;
@@ -4815,7 +4815,7 @@ static Model LoadGLTF(const char *fileName)
Model model = { 0 };
// glTF file loading
- unsigned int dataSize = 0;
+ int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
if (fileData == NULL) return model;
@@ -5295,10 +5295,10 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo
#define GLTF_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms)
-static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned int *animCount)
+static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount)
{
// glTF file loading
- unsigned int dataSize = 0;
+ int dataSize = 0;
unsigned char *fileData = LoadFileData(fileName, &dataSize);
ModelAnimation *animations = NULL;
@@ -5466,11 +5466,11 @@ static Model LoadVOX(const char *fileName)
int nbvertices = 0;
int meshescount = 0;
- unsigned int fileSize = 0;
- unsigned char *fileData = NULL;
-
+
// Read vox file into buffer
- fileData = LoadFileData(fileName, &fileSize);
+ int dataSize = 0;
+ unsigned char *fileData = LoadFileData(fileName, &dataSize);
+
if (fileData == 0)
{
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load VOX file", fileName);
@@ -5479,7 +5479,7 @@ static Model LoadVOX(const char *fileName)
// Read and build voxarray description
VoxArray3D voxarray = { 0 };
- int ret = Vox_LoadFromMemory(fileData, fileSize, &voxarray);
+ int ret = Vox_LoadFromMemory(fileData, dataSize, &voxarray);
if (ret != VOX_SUCCESS)
{
@@ -5574,9 +5574,10 @@ static Model LoadM3D(const char *fileName)
m3d_t *m3d = NULL;
m3dp_t *prop = NULL;
- unsigned int bytesRead = 0;
- unsigned char *fileData = LoadFileData(fileName, &bytesRead);
int i, j, k, l, n, mi = -2, vcolor = 0;
+
+ int dataSize = 0;
+ unsigned char *fileData = LoadFileData(fileName, &dataSize);
if (fileData != NULL)
{
@@ -5878,16 +5879,17 @@ static Model LoadM3D(const char *fileName)
#define M3D_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms)
// Load M3D animation data
-static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int *animCount)
+static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCount)
{
- m3d_t *m3d = NULL;
- unsigned int bytesRead = 0;
- unsigned char *fileData = LoadFileData(fileName, &bytesRead);
ModelAnimation *animations = NULL;
+
+ m3d_t *m3d = NULL;
int i = 0, j = 0;
-
*animCount = 0;
+ int dataSize = 0;
+ unsigned char *fileData = LoadFileData(fileName, &dataSize);
+
if (fileData != NULL)
{
m3d = m3d_load(fileData, m3d_loaderhook, m3d_freehook, NULL);