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authorRay <[email protected]>2022-06-07 10:04:24 +0200
committerRay <[email protected]>2022-06-07 10:04:24 +0200
commitbf208decc0b32e9e679316fff8b6cb9d5b8971f5 (patch)
tree20fe28466bed0e780af839b56ac16e0197b436f9 /src/rmodels.c
parent06db2767fea3ca7151d64d5cb6cf2544a39a78b4 (diff)
downloadraylib-bf208decc0b32e9e679316fff8b6cb9d5b8971f5.tar.gz
raylib-bf208decc0b32e9e679316fff8b6cb9d5b8971f5.zip
REVIEWED: Compilation warnings
Diffstat (limited to 'src/rmodels.c')
-rw-r--r--src/rmodels.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/rmodels.c b/src/rmodels.c
index 97fa3908..af7e0cd7 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -4844,7 +4844,7 @@ static Model LoadGLTF(const char *fileName)
LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp);
// Convert data to raylib color data type (4 bytes)
- for (int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f);
+ for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f);
RL_FREE(temp);
}
@@ -4858,7 +4858,7 @@ static Model LoadGLTF(const char *fileName)
LOAD_ATTRIBUTE(attribute, 4, float, temp);
// Convert data to raylib color data type (4 bytes), we expect the color data normalized
- for (int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(temp[c]*255.0f);
+ for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(temp[c]*255.0f);
RL_FREE(temp);
}
@@ -4893,7 +4893,7 @@ static Model LoadGLTF(const char *fileName)
LOAD_ATTRIBUTE(attribute, 1, unsigned int, temp);
// Convert data to raylib indices data type (unsigned short)
- for (int d = 0; d < attribute->count; d++) model.meshes[meshIndex].indices[d] = (unsigned short)temp[d];
+ for (unsigned int d = 0; d < attribute->count; d++) model.meshes[meshIndex].indices[d] = (unsigned short)temp[d];
TRACELOG(LOG_WARNING, "MODEL: [%s] Indices data converted from u32 to u16, possible loss of data", fileName);
@@ -4905,7 +4905,7 @@ static Model LoadGLTF(const char *fileName)
// Assign to the primitive mesh the corresponding material index
// NOTE: If no material defined, mesh uses the already assigned default material (index: 0)
- for (int m = 0; m < data->materials_count; m++)
+ for (unsigned int m = 0; m < data->materials_count; m++)
{
// The primitive actually keeps the pointer to the corresponding material,
// raylib instead assigns to the mesh the by its index, as loaded in model.materials array