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| author | Jeffery Myers <[email protected]> | 2023-01-20 07:05:19 -0800 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-01-20 16:05:19 +0100 |
| commit | edaca16d7c007846422cd6e098b117f6f8bab99d (patch) | |
| tree | c50c4a444abbeeaf0db2fd15cd9ca38ec5f2ebb7 /src/rshapes.c | |
| parent | 116603e61c43ea272c6114c45f22faf924dafac9 (diff) | |
| download | raylib-edaca16d7c007846422cd6e098b117f6f8bab99d.tar.gz raylib-edaca16d7c007846422cd6e098b117f6f8bab99d.zip | |
Fix warnings in raylib project from MSVC (#2871)
Diffstat (limited to 'src/rshapes.c')
| -rw-r--r-- | src/rshapes.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/rshapes.c b/src/rshapes.c index 371abe2c..86e014e2 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -105,7 +105,7 @@ void SetShapesTexture(Texture2D texture, Rectangle source) // Draw a pixel void DrawPixel(int posX, int posY, Color color) { - DrawPixelV((Vector2){ posX, posY }, color); + DrawPixelV((Vector2){ (float)posX, (float)posY }, color); } // Draw a pixel (Vector version) @@ -156,8 +156,8 @@ void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color colo { rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2f(startPosX, startPosY); - rlVertex2f(endPosX, endPosY); + rlVertex2f((float)startPosX, (float)startPosY); + rlVertex2f((float)endPosX, (float)endPosY); rlEnd(); } @@ -209,7 +209,7 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color) float dy = current.y-previous.y; float dx = current.x-previous.x; - float size = 0.5*thick/sqrt(dx*dx+dy*dy); + float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); if (i==1) { @@ -254,7 +254,7 @@ void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, fl float dy = current.y-previous.y; float dx = current.x-previous.x; - float size = 0.5*thick/sqrt(dx*dx+dy*dy); + float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); if (i==1) { @@ -299,7 +299,7 @@ void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlP float dy = current.y-previous.y; float dx = current.x-previous.x; - float size = 0.5*thick/sqrt(dx*dx+dy*dy); + float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); if (i==1) { |
