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authorRay <[email protected]>2016-11-24 17:26:07 +0100
committerGitHub <[email protected]>2016-11-24 17:26:07 +0100
commit17f09cb03484a408cdd50a3d2e4d6604bb1f4c70 (patch)
tree51e909c419de9625f1beaaca44696857a600e8d5 /src/shapes.c
parent05f68c22d5c8d8f7c4254ae47700318e21709887 (diff)
parenta81dfabf863c512044b246e23aaf43489d2fa1ac (diff)
downloadraylib-1.6.0.tar.gz
raylib-1.6.0.zip
Merge pull request #198 from raysan5/develop1.6.0
Develop branch integration
Diffstat (limited to 'src/shapes.c')
-rw-r--r--src/shapes.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/shapes.c b/src/shapes.c
index 79cf567a..70aad59a 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -4,6 +4,12 @@
*
* Basic functions to draw 2d Shapes and check collisions
*
+* External libs:
+* rlgl - raylib OpenGL abstraction layer
+*
+* Module Configuration Flags:
+* ...
+*
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
@@ -25,11 +31,11 @@
#include "raylib.h"
+#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
+
#include <stdlib.h> // Required for: abs()
#include <math.h> // Required for: sinf(), cosf(), sqrtf()
-#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
-
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------