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authorRay <[email protected]>2021-09-01 23:09:30 +0200
committerRay <[email protected]>2021-09-01 23:09:30 +0200
commita0f8682905fee1b65c903f1f46adff6e06ab6ae7 (patch)
tree1a16c04a267d6ca7d0ccb77bd7148d72c312b546 /src/shapes.c
parente8fa7ceb79613188c495b80a332875a1afdab8cf (diff)
downloadraylib-a0f8682905fee1b65c903f1f46adff6e06ab6ae7.tar.gz
raylib-a0f8682905fee1b65c903f1f46adff6e06ab6ae7.zip
REVIEWED: <name>Count for consistency
Following english rules, it should be singular name before Count.
Diffstat (limited to 'src/shapes.c')
-rw-r--r--src/shapes.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/shapes.c b/src/shapes.c
index 104aef0a..86e7c97a 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -190,16 +190,16 @@ void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, fl
}
// Draw lines sequence
-void DrawLineStrip(Vector2 *points, int pointsCount, Color color)
+void DrawLineStrip(Vector2 *points, int pointCount, Color color)
{
- if (pointsCount >= 2)
+ if (pointCount >= 2)
{
- rlCheckRenderBatchLimit(pointsCount);
+ rlCheckRenderBatchLimit(pointCount);
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
- for (int i = 0; i < pointsCount - 1; i++)
+ for (int i = 0; i < pointCount - 1; i++)
{
rlVertex2f(points[i].x, points[i].y);
rlVertex2f(points[i + 1].x, points[i + 1].y);
@@ -1318,17 +1318,17 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
// Draw a triangle fan defined by points
// NOTE: First vertex provided is the center, shared by all triangles
// By default, following vertex should be provided in counter-clockwise order
-void DrawTriangleFan(Vector2 *points, int pointsCount, Color color)
+void DrawTriangleFan(Vector2 *points, int pointCount, Color color)
{
- if (pointsCount >= 3)
+ if (pointCount >= 3)
{
- rlCheckRenderBatchLimit((pointsCount - 2)*4);
+ rlCheckRenderBatchLimit((pointCount - 2)*4);
rlSetTexture(texShapes.id);
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);
- for (int i = 1; i < pointsCount - 1; i++)
+ for (int i = 1; i < pointCount - 1; i++)
{
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
rlVertex2f(points[0].x, points[0].y);
@@ -1349,16 +1349,16 @@ void DrawTriangleFan(Vector2 *points, int pointsCount, Color color)
// Draw a triangle strip defined by points
// NOTE: Every new vertex connects with previous two
-void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color)
+void DrawTriangleStrip(Vector2 *points, int pointCount, Color color)
{
- if (pointsCount >= 3)
+ if (pointCount >= 3)
{
- rlCheckRenderBatchLimit(3*(pointsCount - 2));
+ rlCheckRenderBatchLimit(3*(pointCount - 2));
rlBegin(RL_TRIANGLES);
rlColor4ub(color.r, color.g, color.b, color.a);
- for (int i = 2; i < pointsCount; i++)
+ for (int i = 2; i < pointCount; i++)
{
if ((i%2) == 0)
{