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| author | raysan5 <[email protected]> | 2021-04-01 20:24:33 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-04-01 20:24:33 +0200 |
| commit | aed0fee2cadc64e136717c0c7b3a1e57225738dc (patch) | |
| tree | d02aaf13b4f5bc18186d13a16cc977bf9cc9c663 /src/shapes.c | |
| parent | b4975619ed51a2f9ae2aa8ca1e6e4bfb716620c7 (diff) | |
| download | raylib-aed0fee2cadc64e136717c0c7b3a1e57225738dc.tar.gz raylib-aed0fee2cadc64e136717c0c7b3a1e57225738dc.zip | |
Remove trailing spaces
Diffstat (limited to 'src/shapes.c')
| -rw-r--r-- | src/shapes.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shapes.c b/src/shapes.c index 915e9476..7771c366 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -812,7 +812,7 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co /* Quick sketch to make sense of all of this, there are 9 parts to draw, also mark the 12 points we'll use - + P0____________________P1 /| |\ /1| 2 |3\ @@ -1037,7 +1037,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int /* Quick sketch to make sense of all of this, marks the 16 + 4(corner centers P16-19) points we'll use - + P0 ================== P1 // P8 P9 \\ // \\ @@ -1555,7 +1555,7 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol float dxl = p2.x - p1.x; float dyl = p2.y - p1.y; float cross = dxc*dyl - dyc*dxl; - + if (fabsf(cross) < (threshold*fmaxf(fabsf(dxl), fabsf(dyl)))) { if (fabsf(dxl) >= fabsf(dyl)) collision = (dxl > 0)? ((p1.x <= point.x) && (point.x <= p2.x)) : ((p2.x <= point.x) && (point.x <= p1.x)); |
