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| author | Ray <[email protected]> | 2017-09-26 09:13:16 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-09-26 09:13:16 +0200 |
| commit | 4a63e5dfb3006483cace85c8161d12057a9e8488 (patch) | |
| tree | 53f1ca68df7c2d398a157a825c21fc4ea704f07d /src/text.c | |
| parent | 7ca90d87f9fa6f399d3316df347c63baf0eb675d (diff) | |
| parent | 5ace947a809d32d0177334933b0709b3164a79d5 (diff) | |
| download | raylib-4a63e5dfb3006483cace85c8161d12057a9e8488.tar.gz raylib-4a63e5dfb3006483cace85c8161d12057a9e8488.zip | |
Merge pull request #360 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'src/text.c')
| -rw-r--r-- | src/text.c | 8 |
1 files changed, 0 insertions, 8 deletions
@@ -457,14 +457,6 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float } } -// Draw rectangle using text character (char: 127) -// NOTE: Useful to avoid changing to default white texture -void DrawRectangleT(int posX, int posY, int width, int height, Color color) -{ - DrawTexturePro(GetDefaultFont().texture, GetDefaultFont().chars[95].rec, - (Rectangle){ posX, posY, width, height }, (Vector2){ 0, 0 }, 0.0f, color); -} - // Formatting of text with variables to 'embed' const char *FormatText(const char *text, ...) { |
