summaryrefslogtreecommitdiffhomepage
path: root/src/text.c
diff options
context:
space:
mode:
authorvictorfisac <[email protected]>2016-11-01 23:11:36 +0100
committervictorfisac <[email protected]>2016-11-01 23:11:36 +0100
commit80f6b2f9635d8e4707b528337c39c0ba7bf9cf5f (patch)
treec9587d0b1e84a89a3e9c8acb1ae16a3aeede4f78 /src/text.c
parent2a158c47955d2d849e939152e0c174b02c500104 (diff)
parent64f67f6e9f414a54dfc3fb519b892ecd5517f2cf (diff)
downloadraylib-80f6b2f9635d8e4707b528337c39c0ba7bf9cf5f.tar.gz
raylib-80f6b2f9635d8e4707b528337c39c0ba7bf9cf5f.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'src/text.c')
-rw-r--r--src/text.c212
1 files changed, 145 insertions, 67 deletions
diff --git a/src/text.c b/src/text.c
index c538ea56..23041603 100644
--- a/src/text.c
+++ b/src/text.c
@@ -4,7 +4,7 @@
*
* Basic functions to load SpriteFonts and draw Text
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -30,9 +30,10 @@
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fscanf(), feof(), rewind(), fgets()
-#include "utils.h" // Required for: GetExtension()
+#include "utils.h" // Required for: GetExtension(), GetNextPOT()
// Following libs are used on LoadTTF()
+//#define STBTT_STATIC
#define STB_TRUETYPE_IMPLEMENTATION
#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap()
@@ -43,7 +44,6 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
-#define FONT_FIRST_CHAR 32 // NOTE: Expected first char for a sprite font
#define MAX_FORMATTEXT_LENGTH 64
#define MAX_SUBTEXT_LENGTH 64
@@ -68,12 +68,12 @@ static SpriteFont defaultFont; // Default font provided by raylib
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
+static int GetCharIndex(SpriteFont font, int letter);
+
static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
-
-// Generate a sprite font image from TTF data
-static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int numChars);
+static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load spritefont from TTF data
extern void LoadDefaultFont(void);
extern void UnloadDefaultFont(void);
@@ -198,7 +198,7 @@ extern void LoadDefaultFont(void)
for (int i = 0; i < defaultFont.numChars; i++)
{
- defaultFont.charValues[i] = FONT_FIRST_CHAR + i; // First char is 32
+ defaultFont.charValues[i] = 32 + i; // First char is 32
defaultFont.charRecs[i].x = currentPosX;
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
@@ -249,17 +249,18 @@ SpriteFont LoadSpriteFont(const char *fileName)
// Default hardcoded values for ttf file loading
#define DEFAULT_TTF_FONTSIZE 32 // Font first character (32 - space)
#define DEFAULT_TTF_NUMCHARS 95 // ASCII 32..126 is 95 glyphs
+ #define DEFAULT_FIRST_CHAR 32 // Expected first char for image spritefont
SpriteFont spriteFont = { 0 };
// Check file extension
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);
- else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadTTF(fileName, DEFAULT_TTF_FONTSIZE, FONT_FIRST_CHAR, DEFAULT_TTF_NUMCHARS);
+ else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadSpriteFontTTF(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
else
{
Image image = LoadImage(fileName);
- if (image.data != NULL) spriteFont = LoadImageFont(image, MAGENTA, FONT_FIRST_CHAR);
+ if (image.data != NULL) spriteFont = LoadImageFont(image, MAGENTA, DEFAULT_FIRST_CHAR);
UnloadImage(image);
}
@@ -268,6 +269,38 @@ SpriteFont LoadSpriteFont(const char *fileName)
TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName);
spriteFont = GetDefaultFont();
}
+ else SetTextureFilter(spriteFont.texture, FILTER_POINT); // By default we set point filter (best performance)
+
+ return spriteFont;
+}
+
+// Load SpriteFont from TTF file with custom parameters
+// NOTE: You can pass an array with desired characters, those characters should be available in the font
+// if array is NULL, default char set is selected 32..126
+SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
+{
+ SpriteFont spriteFont = { 0 };
+
+ if (strcmp(GetExtension(fileName),"ttf") == 0)
+ {
+ if ((fontChars == NULL) || (numChars == 0))
+ {
+ int totalChars = 95; // Default charset [32..126]
+
+ int *defaultFontChars = (int *)malloc(totalChars*sizeof(int));
+
+ for (int i = 0; i < totalChars; i++) defaultFontChars[i] = i + 32; // Default first character: SPACE[32]
+
+ spriteFont = LoadTTF(fileName, fontSize, totalChars, defaultFontChars);
+ }
+ else spriteFont = LoadTTF(fileName, fontSize, numChars, fontChars);
+ }
+
+ if (spriteFont.texture.id == 0)
+ {
+ TraceLog(WARNING, "[%s] SpriteFont could not be generated, using default font", fileName);
+ spriteFont = GetDefaultFont();
+ }
return spriteFont;
}
@@ -293,13 +326,17 @@ void UnloadSpriteFont(SpriteFont spriteFont)
// NOTE: chars spacing is proportional to fontSize
void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
{
- Vector2 position = { (float)posX, (float)posY };
+ // Check if default font has been loaded
+ if (defaultFont.texture.id != 0)
+ {
+ Vector2 position = { (float)posX, (float)posY };
- int defaultFontSize = 10; // Default Font chars height in pixel
- if (fontSize < defaultFontSize) fontSize = defaultFontSize;
- int spacing = fontSize/defaultFontSize;
+ int defaultFontSize = 10; // Default Font chars height in pixel
+ if (fontSize < defaultFontSize) fontSize = defaultFontSize;
+ int spacing = fontSize/defaultFontSize;
- DrawTextEx(defaultFont, text, position, (float)fontSize, spacing, color);
+ DrawTextEx(GetDefaultFont(), text, position, (float)fontSize, spacing, color);
+ }
}
// Draw text using SpriteFont
@@ -321,22 +358,18 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
for (int i = 0; i < length; i++)
{
- // TODO: Right now we are supposing characters that follow a continous order and start at FONT_FIRST_CHAR,
- // this sytem can be improved to support any characters order and init value...
- // An intermediate table could be created to link char values with predefined char position index in chars rectangle array
-
if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification HACK!
{
// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
letter = (unsigned char)text[i + 1];
- rec = spriteFont.charRecs[letter - FONT_FIRST_CHAR];
+ rec = spriteFont.charRecs[GetCharIndex(spriteFont, (int)letter)];
i++;
}
else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification HACK!
{
// Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
letter = (unsigned char)text[i + 1];
- rec = spriteFont.charRecs[letter - FONT_FIRST_CHAR + 64];
+ rec = spriteFont.charRecs[GetCharIndex(spriteFont, (int)letter + 64)];
i++;
}
else
@@ -348,17 +381,19 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
textOffsetX = 0;
rec.x = -1;
}
- else rec = spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR];
+ else rec = spriteFont.charRecs[GetCharIndex(spriteFont, (int)text[i])];
}
- if (rec.x > 0)
+ if (rec.x >= 0)
{
- DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x*scaleFactor,
- position.y + textOffsetY + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].y*scaleFactor,
+ int index = GetCharIndex(spriteFont, (int)text[i]);
+
+ DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[index].x*scaleFactor,
+ position.y + textOffsetY + spriteFont.charOffsets[index].y*scaleFactor,
rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint);
- if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] == 0) textOffsetX += (rec.width*scaleFactor + spacing);
- else textOffsetX += (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR]*scaleFactor + spacing);
+ if (spriteFont.charAdvanceX[index] == 0) textOffsetX += (rec.width*scaleFactor + spacing);
+ else textOffsetX += (spriteFont.charAdvanceX[index]*scaleFactor + spacing);
}
}
}
@@ -404,13 +439,17 @@ const char *SubText(const char *text, int position, int length)
// Measure string width for default font
int MeasureText(const char *text, int fontSize)
{
- Vector2 vec;
+ Vector2 vec = { 0.0f, 0.0f };
- int defaultFontSize = 10; // Default Font chars height in pixel
- if (fontSize < defaultFontSize) fontSize = defaultFontSize;
- int spacing = fontSize/defaultFontSize;
+ // Check if default font has been loaded
+ if (defaultFont.texture.id != 0)
+ {
+ int defaultFontSize = 10; // Default Font chars height in pixel
+ if (fontSize < defaultFontSize) fontSize = defaultFontSize;
+ int spacing = fontSize/defaultFontSize;
- vec = MeasureTextEx(defaultFont, text, fontSize, spacing);
+ vec = MeasureTextEx(GetDefaultFont(), text, fontSize, spacing);
+ }
return (int)vec.x;
}
@@ -434,8 +473,10 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
if (text[i] != '\n')
{
- if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] != 0) textWidth += spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR];
- else textWidth += (spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x);
+ int index = GetCharIndex(spriteFont, (int)text[i]);
+
+ if (spriteFont.charAdvanceX[index] != 0) textWidth += spriteFont.charAdvanceX[index];
+ else textWidth += (spriteFont.charRecs[index].width + spriteFont.charOffsets[index].x);
}
else
{
@@ -492,7 +533,28 @@ void DrawFPS(int posX, int posY)
// Module specific Functions Definition
//----------------------------------------------------------------------------------
-// Load a Image font file (XNA style)
+static int GetCharIndex(SpriteFont font, int letter)
+{
+//#define UNORDERED_CHARSET
+#if defined(UNORDERED_CHARSET)
+ int index = 0;
+
+ for (int i = 0; i < font.numChars; i++)
+ {
+ if (font.charValues[i] == letter)
+ {
+ index = i;
+ break;
+ }
+ }
+
+ return index;
+#else
+ return (letter - 32);
+#endif
+}
+
+// Load an Image font file (XNA style)
static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
{
#define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
@@ -503,8 +565,8 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
int x = 0;
int y = 0;
- // Default number of characters expected supported
- #define MAX_FONTCHARS 128
+ // Default number of characters supported
+ #define MAX_FONTCHARS 256
// We allocate a temporal arrays for chars data measures,
// once we get the actual number of chars, we copy data to a sized arrays
@@ -565,15 +627,24 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
xPosToRead = charSpacing;
}
- free(pixels);
-
TraceLog(DEBUG, "SpriteFont data parsed correctly from image");
+
+ // NOTE: We need to remove key color borders from image to avoid weird
+ // artifacts on texture scaling when using FILTER_BILINEAR or FILTER_TRILINEAR
+ for (int i = 0; i < image.height*image.width; i++) if (COLOR_EQUAL(pixels[i], key)) pixels[i] = BLANK;
+
+ // Create a new image with the processed color data (key color replaced by BLANK)
+ Image fontClear = LoadImageEx(pixels, image.width, image.height);
+
+ free(pixels); // Free pixels array memory
// Create spritefont with all data parsed from image
SpriteFont spriteFont = { 0 };
- spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
+ spriteFont.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
spriteFont.numChars = index;
+
+ UnloadImage(fontClear); // Unload processed image once converted to texture
// We got tempCharValues and tempCharsRecs populated with chars data
// Now we move temp data to sized charValues and charRecs arrays
@@ -803,8 +874,13 @@ static SpriteFont LoadBMFont(const char *fileName)
strncat(texPath, texFileName, strlen(texFileName));
TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath);
+
+ Image imFont = LoadImage(texPath);
+
+ if (imFont.format == UNCOMPRESSED_GRAYSCALE) ImageAlphaMask(&imFont, imFont);
- font.texture = LoadTexture(texPath);
+ font.texture = LoadTextureFromImage(imFont);
+
font.size = fontSize;
font.numChars = numChars;
font.charValues = (int *)malloc(numChars*sizeof(int));
@@ -812,22 +888,18 @@ static SpriteFont LoadBMFont(const char *fileName)
font.charOffsets = (Vector2 *)malloc(numChars*sizeof(Vector2));
font.charAdvanceX = (int *)malloc(numChars*sizeof(int));
+ UnloadImage(imFont);
+
free(texPath);
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
- bool unorderedChars = false;
- int firstChar = 0;
-
for (int i = 0; i < numChars; i++)
{
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
- if (i == 0) firstChar = charId;
- else if (i != (charId - firstChar)) unorderedChars = true;
-
// Save data properly in sprite font
font.charValues[i] = charId;
font.charRecs[i] = (Rectangle){ charX, charY, charWidth, charHeight };
@@ -837,11 +909,7 @@ static SpriteFont LoadBMFont(const char *fileName)
fclose(fntFile);
- if (firstChar != FONT_FIRST_CHAR) TraceLog(WARNING, "BMFont not supported: expected SPACE(32) as first character, falling back to default font");
- else if (unorderedChars) TraceLog(WARNING, "BMFont not supported: unordered chars data, falling back to default font");
-
- // NOTE: Font data could be not ordered by charId: 32,33,34,35... raylib does not support unordered BMFonts
- if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars) || (font.texture.id == 0))
+ if (font.texture.id == 0)
{
UnloadSpriteFont(font);
font = GetDefaultFont();
@@ -853,14 +921,17 @@ static SpriteFont LoadBMFont(const char *fileName)
// Generate a sprite font from TTF file data (font size required)
// TODO: Review texture packing method and generation (use oversampling)
-static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int numChars)
+static SpriteFont LoadTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
{
- // NOTE: Generated font uses some hardcoded values
- #define FONT_TEXTURE_WIDTH 512 // Font texture width
- #define FONT_TEXTURE_HEIGHT 512 // Font texture height
+ // NOTE: Font texture size is predicted (being as much conservative as possible)
+ // Predictive method consist of supposing same number of chars by line-column (sqrtf)
+ // and a maximum character width of 3/4 of fontSize... it worked ok with all my tests...
+ int textureSize = GetNextPOT(ceil((float)fontSize*3/4)*ceil(sqrtf((float)numChars)));
+
+ TraceLog(INFO, "TTF spritefont loading: Predicted texture size: %ix%i", textureSize, textureSize);
unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
- unsigned char *dataBitmap = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)); // One channel bitmap returned!
+ unsigned char *dataBitmap = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)); // One channel bitmap returned!
stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*numChars);
SpriteFont font = { 0 };
@@ -869,40 +940,47 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
if (ttfFile == NULL)
{
- TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
+ TraceLog(WARNING, "[%s] TTF file could not be opened", fileName);
return font;
}
fread(ttfBuffer, 1, 1<<25, ttfFile);
+
+ if (fontChars[0] != 32) TraceLog(WARNING, "TTF spritefont loading: first character is not SPACE(32) character");
// NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
- stbtt_BakeFontBitmap(ttfBuffer,0, fontSize, dataBitmap, FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT, firstChar, numChars, charData);
+ // TODO: Replace this function by a proper packing method and support random chars order,
+ // we already receive a list (fontChars) with the ordered expected characters
+ int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, fontChars[0], numChars, charData);
+ //if (result > 0) TraceLog(INFO, "TTF spritefont loading: first unused row of generated bitmap: %i", result);
+ if (result < 0) TraceLog(WARNING, "TTF spritefont loading: Not all the characters fit in the font");
+
free(ttfBuffer);
// Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
- unsigned char *dataGrayAlpha = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)*2); // Two channels
- int k = 0;
+ unsigned char *dataGrayAlpha = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)*2); // Two channels
- for (int i = 0; i < FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT; i++)
+ for (int i = 0, k = 0; i < textureSize*textureSize; i++, k += 2)
{
dataGrayAlpha[k] = 255;
dataGrayAlpha[k + 1] = dataBitmap[i];
-
- k += 2;
}
free(dataBitmap);
// Sprite font generation from TTF extracted data
Image image;
- image.width = FONT_TEXTURE_WIDTH;
- image.height = FONT_TEXTURE_HEIGHT;
+ image.width = textureSize;
+ image.height = textureSize;
image.mipmaps = 1;
image.format = UNCOMPRESSED_GRAY_ALPHA;
image.data = dataGrayAlpha;
-
+
font.texture = LoadTextureFromImage(image);
+
+ //WritePNG("generated_ttf_image.png", (unsigned char *)image.data, image.width, image.height, 2);
+
UnloadImage(image); // Unloads dataGrayAlpha
font.size = fontSize;
@@ -914,7 +992,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
for (int i = 0; i < font.numChars; i++)
{
- font.charValues[i] = i + firstChar;
+ font.charValues[i] = fontChars[i];
font.charRecs[i].x = (int)charData[i].x0;
font.charRecs[i].y = (int)charData[i].y0;