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authorRay <[email protected]>2021-06-23 09:58:49 +0200
committerRay <[email protected]>2021-06-23 09:58:49 +0200
commit3db26f82eae53677c2e4ee6a4a5901fa8eb5f190 (patch)
treeb8a6a638aacb916d26f17979612bfbf9f70d1a12 /src/textures.c
parent716e26aa37e352f0188824bc2de7dd3035f7413c (diff)
downloadraylib-3db26f82eae53677c2e4ee6a4a5901fa8eb5f190.tar.gz
raylib-3db26f82eae53677c2e4ee6a4a5901fa8eb5f190.zip
WARNING: BREAKING: Functions renamed!
RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer. ADDED: UnloadCodepoints() to safely free loaded codepoints RENAMED: GetNextCodepoint() -> GetCodepoint()
Diffstat (limited to 'src/textures.c')
-rw-r--r--src/textures.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/textures.c b/src/textures.c
index 7017660b..a9c40d50 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -1114,7 +1114,7 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
- int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
+ int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)