diff options
| author | Ray <[email protected]> | 2021-03-24 00:41:01 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-24 00:41:01 +0100 |
| commit | 9047025ab74c0c60559c73272eb6d0ba486c6d63 (patch) | |
| tree | 28102d2e48529655fb68ad7e5ceacef7542326af /src/textures.c | |
| parent | c2bc3d22a15d3a05084b9ab9706ba1f43a25be6d (diff) | |
| download | raylib-9047025ab74c0c60559c73272eb6d0ba486c6d63.tar.gz raylib-9047025ab74c0c60559c73272eb6d0ba486c6d63.zip | |
Update textures.c
Diffstat (limited to 'src/textures.c')
| -rw-r--r-- | src/textures.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/textures.c b/src/textures.c index 2e844f45..875f736c 100644 --- a/src/textures.c +++ b/src/textures.c @@ -3111,10 +3111,10 @@ void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangl // NOTE: For tilling a whole texture DrawTextureQuad() is better void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint) { - if (texture.id <= 0 || scale <= 0.0f) return; // Wanna see a infinite loop?!...just delete this line! + if ((texture.id <= 0) || (scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line! int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale); - if (dest.width < tileWidth && dest.height < tileHeight) + if ((dest.width < tileWidth) && (dest.height < tileHeight)) { // Can fit only one tile DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height}, |
