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| author | Ray <[email protected]> | 2021-06-10 17:43:58 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-06-10 17:43:58 +0200 |
| commit | b0dcdf688f587e88ae1426f0987d1b726dde38d2 (patch) | |
| tree | acc03f1a9a89f05ea7671636d1c231727b6105e2 /src/textures.c | |
| parent | d3387c952ae9eaa223777b2fd97674f580476611 (diff) | |
| download | raylib-b0dcdf688f587e88ae1426f0987d1b726dde38d2.tar.gz raylib-b0dcdf688f587e88ae1426f0987d1b726dde38d2.zip | |
Reviewed functions description
Replaced: Returns -> Get
Diffstat (limited to 'src/textures.c')
| -rw-r--r-- | src/textures.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/textures.c b/src/textures.c index 05e8ea95..f80ec568 100644 --- a/src/textures.c +++ b/src/textures.c @@ -3553,7 +3553,7 @@ void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 rlSetTexture(0); } -// Returns color with alpha applied, alpha goes from 0.0f to 1.0f +// Get color with alpha applied, alpha goes from 0.0f to 1.0f Color Fade(Color color, float alpha) { if (alpha < 0.0f) alpha = 0.0f; @@ -3562,13 +3562,13 @@ Color Fade(Color color, float alpha) return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)}; } -// Returns hexadecimal value for a Color +// Get hexadecimal value for a Color int ColorToInt(Color color) { return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); } -// Returns color normalized as float [0..1] +// Get color normalized as float [0..1] Vector4 ColorNormalize(Color color) { Vector4 result; @@ -3581,7 +3581,7 @@ Vector4 ColorNormalize(Color color) return result; } -// Returns color from normalized values [0..1] +// Get color from normalized values [0..1] Color ColorFromNormalized(Vector4 normalized) { Color result; @@ -3594,7 +3594,7 @@ Color ColorFromNormalized(Vector4 normalized) return result; } -// Returns HSV values for a Color +// Get HSV values for a Color // NOTE: Hue is returned as degrees [0..360] Vector3 ColorToHSV(Color color) { @@ -3646,7 +3646,7 @@ Vector3 ColorToHSV(Color color) return hsv; } -// Returns a Color from HSV values +// Get a Color from HSV values // Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion // NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors // Hue is provided in degrees: [0..360] @@ -3682,7 +3682,7 @@ Color ColorFromHSV(float hue, float saturation, float value) return color; } -// Returns color with alpha applied, alpha goes from 0.0f to 1.0f +// Get color with alpha applied, alpha goes from 0.0f to 1.0f Color ColorAlpha(Color color, float alpha) { if (alpha < 0.0f) alpha = 0.0f; @@ -3691,7 +3691,7 @@ Color ColorAlpha(Color color, float alpha) return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)}; } -// Returns src alpha-blended into dst color with tint +// Get src alpha-blended into dst color with tint Color ColorAlphaBlend(Color dst, Color src, Color tint) { Color out = WHITE; @@ -3746,7 +3746,7 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint) return out; } -// Returns a Color struct from hexadecimal value +// Get a Color struct from hexadecimal value Color GetColor(int hexValue) { Color color; |
