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| author | raysan5 <[email protected]> | 2020-09-07 19:33:06 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-09-07 19:33:06 +0200 |
| commit | f1ed8be5d7e2d966d577a3fd28e53447a398b3b6 (patch) | |
| tree | ffedc95824890dad3ee654d1a746e1b37f9d509e /src/textures.c | |
| parent | 85d5744679a14ca52ca40f924ab4f7614bf7e17c (diff) | |
| download | raylib-f1ed8be5d7e2d966d577a3fd28e53447a398b3b6.tar.gz raylib-f1ed8be5d7e2d966d577a3fd28e53447a398b3b6.zip | |
REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
Diffstat (limited to 'src/textures.c')
| -rw-r--r-- | src/textures.c | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/textures.c b/src/textures.c index 1889fdd0..b54cfd33 100644 --- a/src/textures.c +++ b/src/textures.c @@ -3433,34 +3433,35 @@ Vector3 ColorToHSV(Color color) // Returns a Color from HSV values // Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion // NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors -Color ColorFromHSV(Vector3 hsv) +// Hue is provided in degrees: [0..360] +// Saturation/Value are provided normalized: [0.0f..1.0f] +Color ColorFromHSV(float hue, float saturation, float value) { Color color = { 0, 0, 0, 255 }; - float h = hsv.x, s = hsv.y, v = hsv.z; // Red channel - float k = fmodf((5.0f + h/60.0f), 6); + float k = fmodf((5.0f + hue/60.0f), 6); float t = 4.0f - k; k = (t < k)? t : k; k = (k < 1)? k : 1; k = (k > 0)? k : 0; - color.r = (unsigned char)((v - v*s*k)*255.0f); + color.r = (unsigned char)((value - value*saturation*k)*255.0f); // Green channel - k = fmodf((3.0f + h/60.0f), 6); + k = fmodf((3.0f + hue/60.0f), 6); t = 4.0f - k; k = (t < k)? t : k; k = (k < 1)? k : 1; k = (k > 0)? k : 0; - color.g = (unsigned char)((v - v*s*k)*255.0f); + color.g = (unsigned char)((value - value*saturation*k)*255.0f); // Blue channel - k = fmodf((1.0f + h/60.0f), 6); + k = fmodf((1.0f + hue/60.0f), 6); t = 4.0f - k; k = (t < k)? t : k; k = (k < 1)? k : 1; k = (k > 0)? k : 0; - color.b = (unsigned char)((v - v*s*k)*255.0f); + color.b = (unsigned char)((value - value*saturation*k)*255.0f); return color; } |
