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| author | Reece Mackie <[email protected]> | 2020-04-30 18:48:39 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-04-30 19:48:39 +0200 |
| commit | 4b0386081037172222d91f0ccca93e5810fed84b (patch) | |
| tree | 3a554752c00af2255a4caecb553e19cd4b37cb7f /src/utils.h | |
| parent | 2f454aa4b051d000daab0dd71417a716af095e91 (diff) | |
| download | raylib-4b0386081037172222d91f0ccca93e5810fed84b.tar.gz raylib-4b0386081037172222d91f0ccca93e5810fed84b.zip | |
UWP rework (#1231)
* First draft of UWP rework.
* Read desc
- Moved UWP specific functions to uwp_events.h
- Removed BaseApp.
- Implemented example UWP lifecycle.
* Added GIF recording and screenshot support.
* Character inputs and filesystem stuff
* Fix game closing on Xbox when B is pressed.
* Fix the gamepad binding hack
* Add as many keys as I believe are possible.
* Implemented mouse locking of a sort.
* Remove rogue todo, the rest are for a game dev using this example.
* Implemented touch how I "think" it should work. I cant test this.
* Review.
Diffstat (limited to 'src/utils.h')
| -rw-r--r-- | src/utils.h | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/src/utils.h b/src/utils.h index 675f43b8..40ee53a4 100644 --- a/src/utils.h +++ b/src/utils.h @@ -72,65 +72,6 @@ void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initia FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only! #endif -#if defined(PLATFORM_UWP) -// UWP Messages System -typedef enum { - UWP_MSG_NONE = 0, - - // Send - UWP_MSG_SHOW_MOUSE, - UWP_MSG_HIDE_MOUSE, - UWP_MSG_LOCK_MOUSE, - UWP_MSG_UNLOCK_MOUSE, - UWP_MSG_SET_MOUSE_LOCATION, // paramVector0 (pos) - - // Receive (Into C) - UWP_MSG_REGISTER_KEY, // paramInt0 (key), paramChar0 (status) - UWP_MSG_REGISTER_CLICK, // paramInt0 (button), paramChar0 (status) - UWP_MSG_SCROLL_WHEEL_UPDATE, // paramInt0 (delta) - UWP_MSG_UPDATE_MOUSE_LOCATION, // paramVector0 (pos) - UWP_MSG_SET_GAMEPAD_ACTIVE, // paramInt0 (gamepad), paramBool0 (active or not) - UWP_MSG_SET_GAMEPAD_BUTTON, // paramInt0 (gamepad), paramInt1 (button), paramChar0 (status) - UWP_MSG_SET_GAMEPAD_AXIS, // paramInt0 (gamepad), int1 (axis), paramFloat0 (value) - UWP_MSG_SET_DISPLAY_DIMS, // paramVector0 (display dimensions) - UWP_MSG_HANDLE_RESIZE, // paramVector0 (new dimensions) - Onresized event - UWP_MSG_SET_GAME_TIME, // paramInt0 -} UWPMessageType; - -typedef struct UWPMessage { - UWPMessageType type; // Message type - - Vector2 paramVector0; // Vector parameters - int paramInt0; // Int parameter - int paramInt1; // Int parameter - char paramChar0; // Char parameters - float paramFloat0; // Float parameters - double paramDouble0; // Double parameters - bool paramBool0; // Bool parameters - - // More parameters can be added and fed to functions -} UWPMessage; - -// Allocate UWP Message -RLAPI UWPMessage* CreateUWPMessage(void); - -// Free UWP Message -RLAPI void DeleteUWPMessage(UWPMessage* msg); - -// Get messages into C++ -RLAPI bool UWPHasMessages(void); -RLAPI UWPMessage* UWPGetMessage(void); -RLAPI void UWPSendMessage(UWPMessage* msg); - -// For C to call -#ifndef __cplusplus // Hide from C++ code -void SendMessageToUWP(UWPMessage* msg); -bool HasMessageFromUWP(void); -UWPMessage* GetMessageFromUWP(void); -#endif - -#endif //defined(PLATFORM_UWP) - #ifdef __cplusplus } #endif |
