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authorReece Mackie <[email protected]>2020-04-30 18:48:39 +0100
committerGitHub <[email protected]>2020-04-30 19:48:39 +0200
commit4b0386081037172222d91f0ccca93e5810fed84b (patch)
tree3a554752c00af2255a4caecb553e19cd4b37cb7f /src/utils.h
parent2f454aa4b051d000daab0dd71417a716af095e91 (diff)
downloadraylib-4b0386081037172222d91f0ccca93e5810fed84b.tar.gz
raylib-4b0386081037172222d91f0ccca93e5810fed84b.zip
UWP rework (#1231)
* First draft of UWP rework. * Read desc - Moved UWP specific functions to uwp_events.h - Removed BaseApp. - Implemented example UWP lifecycle. * Added GIF recording and screenshot support. * Character inputs and filesystem stuff * Fix game closing on Xbox when B is pressed. * Fix the gamepad binding hack * Add as many keys as I believe are possible. * Implemented mouse locking of a sort. * Remove rogue todo, the rest are for a game dev using this example. * Implemented touch how I "think" it should work. I cant test this. * Review.
Diffstat (limited to 'src/utils.h')
-rw-r--r--src/utils.h59
1 files changed, 0 insertions, 59 deletions
diff --git a/src/utils.h b/src/utils.h
index 675f43b8..40ee53a4 100644
--- a/src/utils.h
+++ b/src/utils.h
@@ -72,65 +72,6 @@ void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initia
FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only!
#endif
-#if defined(PLATFORM_UWP)
-// UWP Messages System
-typedef enum {
- UWP_MSG_NONE = 0,
-
- // Send
- UWP_MSG_SHOW_MOUSE,
- UWP_MSG_HIDE_MOUSE,
- UWP_MSG_LOCK_MOUSE,
- UWP_MSG_UNLOCK_MOUSE,
- UWP_MSG_SET_MOUSE_LOCATION, // paramVector0 (pos)
-
- // Receive (Into C)
- UWP_MSG_REGISTER_KEY, // paramInt0 (key), paramChar0 (status)
- UWP_MSG_REGISTER_CLICK, // paramInt0 (button), paramChar0 (status)
- UWP_MSG_SCROLL_WHEEL_UPDATE, // paramInt0 (delta)
- UWP_MSG_UPDATE_MOUSE_LOCATION, // paramVector0 (pos)
- UWP_MSG_SET_GAMEPAD_ACTIVE, // paramInt0 (gamepad), paramBool0 (active or not)
- UWP_MSG_SET_GAMEPAD_BUTTON, // paramInt0 (gamepad), paramInt1 (button), paramChar0 (status)
- UWP_MSG_SET_GAMEPAD_AXIS, // paramInt0 (gamepad), int1 (axis), paramFloat0 (value)
- UWP_MSG_SET_DISPLAY_DIMS, // paramVector0 (display dimensions)
- UWP_MSG_HANDLE_RESIZE, // paramVector0 (new dimensions) - Onresized event
- UWP_MSG_SET_GAME_TIME, // paramInt0
-} UWPMessageType;
-
-typedef struct UWPMessage {
- UWPMessageType type; // Message type
-
- Vector2 paramVector0; // Vector parameters
- int paramInt0; // Int parameter
- int paramInt1; // Int parameter
- char paramChar0; // Char parameters
- float paramFloat0; // Float parameters
- double paramDouble0; // Double parameters
- bool paramBool0; // Bool parameters
-
- // More parameters can be added and fed to functions
-} UWPMessage;
-
-// Allocate UWP Message
-RLAPI UWPMessage* CreateUWPMessage(void);
-
-// Free UWP Message
-RLAPI void DeleteUWPMessage(UWPMessage* msg);
-
-// Get messages into C++
-RLAPI bool UWPHasMessages(void);
-RLAPI UWPMessage* UWPGetMessage(void);
-RLAPI void UWPSendMessage(UWPMessage* msg);
-
-// For C to call
-#ifndef __cplusplus // Hide from C++ code
-void SendMessageToUWP(UWPMessage* msg);
-bool HasMessageFromUWP(void);
-UWPMessage* GetMessageFromUWP(void);
-#endif
-
-#endif //defined(PLATFORM_UWP)
-
#ifdef __cplusplus
}
#endif