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| author | raysan5 <[email protected]> | 2021-07-29 21:57:50 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-07-29 21:57:50 +0200 |
| commit | 8b7f43f89b88c75f7353fe85f7cb6465ad6be7b5 (patch) | |
| tree | 2b3be572cedb63e66a51a83d42e6708bd354195b /src/utils.h | |
| parent | 58e9a0894f65a50004e637f7db72bd12da809cd9 (diff) | |
| download | raylib-8b7f43f89b88c75f7353fe85f7cb6465ad6be7b5.tar.gz raylib-8b7f43f89b88c75f7353fe85f7cb6465ad6be7b5.zip | |
WARNING: BREAKING CHANGE: rlgl complete decoupling from raylib -WIP-
rlgl has been redesigned to avoid any dependency to `raylib` or `raymath`, all functions using some of those libs have been reviewed.
- REMOVED: `Texture2D`, `Shader` structs dependency
- REMOVED: `Vector3`, `Matrix` structs dependency
- REMOVED: raymath functions dependency, all required math is implemented in rlgl
- ADDED: `rlMatrix` custom rlgl type
- ADDED: `utils.c`: `rlMatrixFromMatrix()` and `rlMatrixToMatrix()` for a safe conversion between raylib<->rlgl matrix types
- ADDED: `rl` prefix to all `rlgl` structs
- Other small tweaks here and there
Diffstat (limited to 'src/utils.h')
| -rw-r--r-- | src/utils.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/utils.h b/src/utils.h index 50f70420..00ed8d14 100644 --- a/src/utils.h +++ b/src/utils.h @@ -45,6 +45,8 @@ #define TRACELOGD(...) (void)0 #endif +#include "rlgl.h" // Required for: rlMatrix + //---------------------------------------------------------------------------------- // Some basic Defines //---------------------------------------------------------------------------------- @@ -67,6 +69,9 @@ extern "C" { // Prevents name mangling of functions //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- +rlMatrix rlMatrixFromMatrix(Matrix mat); +Matrix rlMatrixToMatrix(rlMatrix mat); + #if defined(PLATFORM_ANDROID) void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initialize asset manager from android app FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only! |
